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Thread: Auto-attack

  1. #181
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    Quote Originally Posted by Dreamer View Post
    Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.

    Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
    Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.
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  2. #182
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    Quote Originally Posted by Dreamer View Post
    Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.

    Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
    Every action you take freezes you in place, be it a spell cast, your basic attack, or just switching combat mode. Compared to the combat in that video in question, that is very static. We were just talking about how the game engine is capable of a much more dynamic combat design. A bit of "what if" talk. No need to get so up in arms about it.
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  3. #183
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    Quote Originally Posted by Naqaj View Post
    Every action you take freezes you in place, be it a spell cast, your basic attack, or just switching combat mode. Compared to the combat in that video in question, that is very static. We were just talking about how the game engine is capable of a much more dynamic combat design. A bit of "what if" talk. No need to get so up in arms about it.
    Auto attack isn't the answer to that. what if you're stuck in place while auto attacking? Something to suggest about attacks and skills (there are suggestions for a few) would be to just remove the "stop" when using a skill or readying your weapon. Just because they add AA doesn't mean we wont still be stopping to cast a spell, draw our weapons, or use a skill. Thats something that needs changing separately
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  4. #184
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    Quote Originally Posted by Reika View Post
    Auto attack isn't the answer to that. what if you're stuck in place while auto attacking? Something to suggest about attacks and skills (there are suggestions for a few) would be to just remove the "stop" when using a skill or readying your weapon. Just because they add AA doesn't mean we wont still be stopping to cast a spell, draw our weapons, or use a skill. Thats something that needs changing separately
    Just sos you know I think Naqaj and me agree with you.
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  5. #185
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    Quote Originally Posted by Xzen View Post
    Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.
    It's not really the game engine that determines that kind of combat, it's the network code. Given that FFXIV has global servers, as opposed to regional ones, latency would be a big obstacle to fully active combat.

    Having said that... both European and NA players played Darkfall on one global server and found it playable, despite it having active combat the likes of TERA. So perhaps it is feasible for even FFXIV to implement something of that kind.
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  6. 04-12-2011 08:17 AM

  7. 04-12-2011 08:23 AM

  8. #186
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    Quote Originally Posted by Shikyo View Post
    *cough*Fanboy, Get over it its a good change to a failed, flaw, battle system.
    I fail to see how recommending better combat over combat thats just plain not fun by any gamers standards makes them a fanboy. The current combat sucks and an Auto Attack would suck even more. To me it sounds like you want it to be like FFXI? Who's the Fanboy now. You're the one that seems to be swallowing anything SE and Yoshi-P is willing to feed you.
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  9. #187
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    Quote Originally Posted by Xzen View Post
    I fail to see how recommending better combat over combat thats just plain not fun by any gamers standards makes them a fanboy. The current combat sucks and an Auto Attack would suck even more. To me it sounds like you want it to be like FFXI? Who's the Fanboy now. You're the one that seems to be swallowing anything SE and Yoshi-P is willing to feed you.
    And again i say build a bridge and you know the rest.
    At this point this change is needed like its been said how they implament it is whats important, i'm willing to bet they wont just completely copy XI's battle system just because they said Auto-attack.
    So with that understanding i think taking some action to improve is better then taking none at all, no?
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  10. #188
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    Quote Originally Posted by Shikyo View Post
    And again i say build a bridge and you know the rest.
    At this point this change is needed like its been said how they implament it is whats important, i'm willing to bet they wont just completely copy XI's battle system just because they said Auto-attack.
    So with that understanding i think taking some action to improve is better then taking none at all, no?
    I agree with that for the most part however I don't think Auto Attack adds anything. If anything the changes they make will be better in spite of the fact that they added it. If they actually fix all the other problems with combat it would be better but still boring when compared to other games in general. I simply don't think there is any reason for MMOs to have the same boring combat mechanics we have seen for the last 10 years in MMOs.
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  11. #189
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    Quote Originally Posted by Shikyo View Post
    You have got to be the BIGGEST supporter of not changing this game at all.

    Amazing do you not know that this game is slowly dying, well about as slow a death as jumping out of a plane smack into concrete that is, read alot of your post wow... are you serious with all this?

    I am starting to think you are making a big 695 post joke, or you really hate the game and want to see it stay the same so ppl wont play and they shut it down.

    Were you on the original developement team?
    You never played the game yet.... If you had, you'd notice other problems with combat, and that the lack of Auto attack is not one of them. I'm for necessarily change, this is not one of them and is a waste of time.

    How many bug's have you reported? Zero. How much feedback for actual improvements have you submitted? Zero. All the bugs i reported prior to last patch have been fixed. YOU are not helping anything by Flaming others who know how to play and by begging for a stupid AA.

    We got Ninty Nine problems and AA aint one.
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    Last edited by Reika; 04-12-2011 at 10:18 AM.

  12. 04-12-2011 10:31 AM

  13. #190
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    I personally think that the game may be a little bit less engaged (not a huge amount but auto attack takes away something that can keep the player focused and engaged) I DO think it could be a great improvement though if they add some strategy to it.

    My thought is that if they were to add stances to the battle system it would be a great improvement. Being able to switch stances depending on the situation would be a great addition to the strategy to the combat.

    Tank goes down, then your whole party can go to a defensive stance until someone revives him. Switch from weak fast attacks on small low defense or numerous enemies to slow heavy attacks for armored enemies. Or if you needed a fast healing spell you could switch from a slow strong casting to a fast weak spell casting stance on the go.

    I would love to see this added to the game as it would finally add something new to the overused Tank, Healer, Damage Dealer strategy that is always used in MMOs
    (0)

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