Results 1 to 10 of 147

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I did read your thing, i also do know spiritbonding still breaks gears but people breaks more stuff melding than spiritbonding, people can destroy a matter of 20 felt bracers per-melding session, leaving that out essentially makes things moves twice as slow and only low/cheap gear are being sold because people don't buy the high level/expensive gears to break down for spiritbond.


    ex.
    People buy stuff like Woolen Halfgloves to spiritbond, this helps with people that are currently grinding on Woolen Mats.

    People buy stuff like Felt Bracers to meld, this helps end-level crafters, Boar leather-Undyed Felt etc.
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    But it also does things that would wreck the current economy. So I can't really support it in its present state. I really don't find the materia system to be defective on the whole, it just needs some polish. About the only other thought I have off the top of my head is less specificty in what you can attach a particular materia to. I understand the desire by SE to make certain slots be primary sources of different stats, but this often too-heavily limits the usefulness of some materia that would otherwise be good to have.
    Yeah, it would crash a segment of the market. But I believe that market shouldnt have existed in the first place.

    Since you can go up to five slots in the current system just based on chance you can make some pretty funky and likely unintened (in SE mind) stats on gears. With an numbered 100% slot guarentee on each item it would both limit and let players put stats where they want. So say AF gear has one slot but level 50 crafted gear has 3.


    Quote Originally Posted by Chardrizard View Post
    I did read your thing, i also do know spiritbonding still breaks gears but people breaks more stuff melding than spiritbonding, people can destroy a matter of 20 felt bracers per-melding session, leaving that out essentially makes things moves twice as slow and only low/cheap gear are being sold because people don't buy the high level/expensive gears to break down for spiritbond.


    ex.
    People buy stuff like Woolen Halfgloves to spiritbond, this helps with people that are currently grinding on Woolen Mats.

    People buy stuff like Felt Bracers to meld, this helps end-level crafters, Boar leather-Undyed Felt etc.
    Yes but that market shouldnt exist, it has never existed before. It is a silly idea - lets break cool items and over on a % chance where I can spend millions and millions and you may get it on your first try. It is both unfair and poorly idealized. Also the higher tier gear would not be wasted as you would want to use higher tiered (unmelded) gear to spirit bound and get better essence for materia crafting.

    I can understand people defending it because they already invested in the system, but why continue the bad system if we can change it for 2.0. (If not my idea another one would do)



    All in all the biggest problem with the current system is the randomness to get and meld gear (but you can't change either of those in the current system as it would really mess shit up). It is not cool to have a chance to blow millions or get it right the first time. Less chance more skill please.

    EDIT: want to add I'm not butt hurt to the current system - as I refuse to invest in it. I've only purchased extremely aggressively priced melded items and have spent less then 2 mil on my gear.
    (1)
    Last edited by Shougun; 09-11-2012 at 10:22 AM.

Tags for this Thread