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  1. #21
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Amherst View Post
    Customize is a bit of a joke considering you just boosted every single stat by X amount...or you didn't have enough and in the end only boosted it by Y instead. "Optimize" is rendered completely pointless since, as with almost every other game in the series, eventually you're just hitting everything for 9999 (multiple times or otherwise) anyway.
    There is a big difference between grinding your characters to level 99 so you can walk through the final fight and Creating a Full party of Characters that are immune to all Status Effects, absorbs all Elements, and have every stat capped at closer to level 50.

    Quote Originally Posted by Amherst View Post
    I don't see how that's supposed to be a good thing.
    It adds depth to the summons instead of making them just an egregiously over powered special attack.
    (2)

  2. #22
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Enough of this shenanigans. This idea has already been borrowed, but I want the devs to revamp and improve Materia. I feel so far its just in ffxiv in name. You can buy high level materia, or place your bet in luck, which is kind of lame in my opinion.

    I want Materia to gain experience, and grow while I have them equipped. I want to find rare materia just like the good old days.
    (3)

  3. #23
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiote View Post
    There is a big difference between grinding your characters to level 99 so you can walk through the final fight and Creating a Full party of Characters that are immune to all Status Effects, absorbs all Elements, and have every stat capped at closer to level 50.



    It adds depth to the summons instead of making them just an egregiously over powered special attack.
    You could do that in FF 7 and 6 >.>
    (2)

  4. #24
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Firon View Post
    You could do that in FF 7 and 6 >.>
    that is true. I remember in FF7 the different materia combos you can make, especially if you level the materia to maximum.
    (0)

  5. 09-11-2012 05:26 AM

  6. #25
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Hypnotic13371337 View Post
    SE, please dont ever.......EVER try to bring in the draw/magic/summon system from FF8 in any way shape or form.

    ever
    Where is the "Unlike" button? FF8 System was pretty awesome and it wasn't even one of my favorite FF games. Though you don't have to worry about something like that, the draw system really wouldn't work too well with an MMO setting.
    (0)

  7. #26
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dargoth_Draconia View Post
    Where is the "Unlike" button?
    cant tell if srs
    (0)

  8. #27
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Kiote View Post
    No Final Fantasy prior to VIII let the player completely customize/optimize their character stats.
    I'm sorry. Would you like me to show you my Locke Cole with 4 times the speed of any of my other party members? You can manipulate stats rather effectively in FFVI, but it involves either learning all spells on all characters first, or locking certain Espers. VIII gives more immediate control of stats, if that's what you mean. The fact is you CAN swap Espers around in VI, and it was a smoother system because you weren't totally nerfed by removing them. I would rather not have to reconfigure all my magic junction if I accidentally removed 1 GF.

    @OP: I doubt they'd add something like that. The Draw system to me is basically designed around the idea of MP syphon. We'll see MP drain abilities, I'm sure, but nothing that quantifies magic the way Draw does. I liked the draw system, but thought it was overkill when they tied it to your stats. And summon junctions? What makes you think they'd do that when they've already told us how SMN will work?
    (1)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  9. #28
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Amen. I'd also like the next FF do a battle system with some player control included instead of these XII and XIII games that seem to have fun all by themselves.

    As a gamer I feel left out watching the characters backflip and spellcast the enemies into a pulp while I'm drinking coffee and waiting for the moment when button presses will be required. I literally leveled through XII with my left foot while studying for exams.
    (0)

  10. #29
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    XII was pretty awesome because of the deep gambit system at the very least, compared to XIII where you characters just do whatever they want and you have no control over them except for their jobs. XII took on the offline but online feel kind of game and without the gambit system you would've been screwed in a game that isn't a turn based system.
    (0)

  11. #30
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Bring Back Chocobo Catcher from FFX everyone loved that so much....
    (0)

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