Because those features totally weren't present in the two prior FF games, and implemented better at that. Mmyup.
Last edited by Amherst; 09-10-2012 at 04:23 PM.



No Final Fantasy prior to VIII let the player completely customize/optimize their character stats.
No Final Fantasy Prior to VIII locked Summon learned ability to having the summon equipped.
Customize is a bit of a joke considering you just boosted every single stat by X amount...or you didn't have enough and in the end only boosted it by Y instead. "Optimize" is rendered completely pointless since, as with almost every other game in the series, eventually you're just hitting everything for 9999 (multiple times or otherwise) anyway.
I don't see how that's supposed to be a good thing.



There is a big difference between grinding your characters to level 99 so you can walk through the final fight and Creating a Full party of Characters that are immune to all Status Effects, absorbs all Elements, and have every stat capped at closer to level 50.Customize is a bit of a joke considering you just boosted every single stat by X amount...or you didn't have enough and in the end only boosted it by Y instead. "Optimize" is rendered completely pointless since, as with almost every other game in the series, eventually you're just hitting everything for 9999 (multiple times or otherwise) anyway.
It adds depth to the summons instead of making them just an egregiously over powered special attack.


You could do that in FF 7 and 6 >.>There is a big difference between grinding your characters to level 99 so you can walk through the final fight and Creating a Full party of Characters that are immune to all Status Effects, absorbs all Elements, and have every stat capped at closer to level 50.
It adds depth to the summons instead of making them just an egregiously over powered special attack.


I'm sorry. Would you like me to show you my Locke Cole with 4 times the speed of any of my other party members? You can manipulate stats rather effectively in FFVI, but it involves either learning all spells on all characters first, or locking certain Espers. VIII gives more immediate control of stats, if that's what you mean. The fact is you CAN swap Espers around in VI, and it was a smoother system because you weren't totally nerfed by removing them. I would rather not have to reconfigure all my magic junction if I accidentally removed 1 GF.
@OP: I doubt they'd add something like that. The Draw system to me is basically designed around the idea of MP syphon. We'll see MP drain abilities, I'm sure, but nothing that quantifies magic the way Draw does. I liked the draw system, but thought it was overkill when they tied it to your stats. And summon junctions? What makes you think they'd do that when they've already told us how SMN will work?
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