Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14

Thread: Meld AF Gear

  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nictuswolf View Post
    Yeah, I was rather sad that once I got all my AF I was just going to replace it for materia based generic gear.

    Why not make materia like enchanting and just need someone from a certain trade skill to infuse it onto the armor.
    Yeah, or just more like how it was in FF7. Put it, take it, do whatever.

    Too much (in my opinion) of FFXIV is based on chance. More skill (or predictable dedication) please, so like a materia smith job class who melds and makes materia - if anything else make it a mini game to attach (then you would just go to a person good at melding game/or crafting).

    As to actual AF melds - I think if the system is changed so you cant break it (via FF7 or a job class similar to enchanting) then yeah sounds good. But also keep in mind that they will likely do upgrade quests like there were in FF11.
    (0)
    Last edited by Shougun; 09-10-2012 at 01:21 PM.

  2. #12
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    My beef with the materia system in FFXIV is that it is too overly complicated for its own good.

    Most MMOs or RPGs that have gear with sockets which you put some item in those sockets to increase their stats use a system similar to FFVII. Each piece of gear or weapon has a set amount of sockets and anyone can socket the item into their own gear.

    What they should do with FFXIV is drop the whole chance to brake the item. Let anyone who has materia socket it into their gear. Make each item in the game have a set number of sockets. Lets say AF gear has 1 or 2 sockets for materia. Crafted items could then work like this, say if I NQ it only has 1 socket, but if I hq it and make it a +1 then it has 2 sockets and better stats, if I do really good and +2 it then maybe it has 3 sockets. Maybe raid dropped gear has 3 sockets to make it better then like AF.

    I can remember getting my first job to 50 and buying gear then having no way of socketing materia in it because, I didn't know anyone with all those crafts leveled. This was before there was even AF or anything obviously.
    (1)

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I'll just point to the vanity slots link in my sig.

    Quote Originally Posted by Zumi View Post
    Most MMOs or RPGs that have gear with sockets which you put some item in those sockets to increase their stats use a system similar to FFVII. Each piece of gear or weapon has a set amount of sockets and anyone can socket the item into their own gear.
    Indeed. KOTOR has a great foundation for a socket/mod system, for example.

    What they should do with FFXIV is drop the whole chance to break the item. Let anyone who has materia socket it into their gear. Make each item in the game have a set number of sockets. Lets say AF gear has 1 or 2 sockets for materia. Crafted items could then work like this, say if I NQ it only has 1 socket, but if I hq it and make it a +1 then it has 2 sockets and better stats, if I do really good and +2 it then maybe it has 3 sockets. Maybe raid dropped gear has 3 sockets to make it better then like AF.
    They added the chance to break to increase movement of gear in and out of the game. I don't see that changing, sadly. The economic backlash of such a change would be pretty big. While I would be indifferent to that, the developers seem to really care for crafters. =/
    (1)
    Last edited by Duelle; 09-10-2012 at 02:05 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    My beef with the materia system in FFXIV is that it is too overly complicated for its own good.

    Most MMOs or RPGs that have gear with sockets which you put some item in those sockets to increase their stats use a system similar to FFVII. Each piece of gear or weapon has a set amount of sockets and anyone can socket the item into their own gear.

    What they should do with FFXIV is drop the whole chance to brake the item. Let anyone who has materia socket it into their gear. Make each item in the game have a set number of sockets. Lets say AF gear has 1 or 2 sockets for materia. Crafted items could then work like this, say if I NQ it only has 1 socket, but if I hq it and make it a +1 then it has 2 sockets and better stats, if I do really good and +2 it then maybe it has 3 sockets. Maybe raid dropped gear has 3 sockets to make it better then like AF.

    I can remember getting my first job to 50 and buying gear then having no way of socketing materia in it because, I didn't know anyone with all those crafts leveled. This was before there was even AF or anything obviously.

    This is pretty much exactly how FFVII worked lol - and I would really like this system in place (with some changes to make sure some weird excess of materia doesnt happen).

    To the economic backlash - for us right now yes but doing it in 2.0 in advance would prevent a large backlack.
    (0)
    Last edited by Shougun; 09-10-2012 at 02:23 PM.

Page 2 of 2 FirstFirst 1 2