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  1. #1
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    VoltaAsura's Avatar
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    Feb 2012
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    Volta Asura
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    Excalibur
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    Thaumaturge Lv 61
    NO!!!! I do NOT want weaponskills for mages in 2.0! I absolutely do not like how they are changing weaponskills and combos AT ALL! Please do not ruin the non melee jobs with weaponskills! It'll kill and break the game for me. (I'm actually secretly hoping people in alpha and beta share this same concern that I do and SE decides to keep it similar to how it is now.)
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  2. #2
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    Quote Originally Posted by VoltaAsura View Post
    NO!!!! I do NOT want weaponskills for mages in 2.0! I absolutely do not like how they are changing weaponskills and combos AT ALL! Please do not ruin the non melee jobs with weaponskills! It'll kill and break the game for me. (I'm actually secretly hoping people in alpha and beta share this same concern that I do and SE decides to keep it similar to how it is now.)
    thing is, I can melee with those non melee jobs..... I know, but you can melee, so saying they are not melee is a little silly. Lets talk about ranger then, they shouldn't get any ws, because they don't melee..... Let's also not forget how much they wanted to be able to MELEE with the book*cough* summoner *cough*.
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  3. #3
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    Quote Originally Posted by VoltaAsura View Post
    NO!!!! I do NOT want weaponskills for mages in 2.0! I absolutely do not like how they are changing weaponskills and combos AT ALL! Please do not ruin the non melee jobs with weaponskills! It'll kill and break the game for me. (I'm actually secretly hoping people in alpha and beta share this same concern that I do and SE decides to keep it similar to how it is now.)
    How would it ruin anything? Did weaponskills ruin mages in FFXI? no, they didn't. Most of them weren't very useful, but there were some that had situational benefits. Are you afraid that mages won't cast spells anymore or something? Magic would always be their main focus. But it's silly to even have a TP bar at all if it can never be used for anything.

    Stop being so goddanged resistant to change. The game is going to transform radically for 2.0- it's not just a bugfix update. Accept it or move on.

    I actually liked somewhat the ones they already had in game. I don't really miss them, but as far as mage's go, if they implemented something that was useful I would be all for it. I never have my weapon drawn though, so it kinda defeats the purpose. Those extra few seconds of lost mp regen can make all the difference in a fight, especially if its for a waste of a weapon skill.
    If you're soloing, odds are you're taking hits, which means your MP regen is already garbage. Mage weaponskills would most likely do things like recover MP anyway, so this wouldn't be a problem. They could always change it so active mode doesn't hinder MP recovery.
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  4. #4
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    VoltaAsura's Avatar
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    Volta Asura
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    Excalibur
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Alhanelem View Post
    How would it ruin anything? Did weaponskills ruin mages in FFXI? no, they didn't. Most of them weren't very useful, but there were some that had situational benefits. Are you afraid that mages won't cast spells anymore or something? Magic would always be their main focus. But it's silly to even have a TP bar at all if it can never be used for anything.

    Stop being so goddanged resistant to change. The game is going to transform radically for 2.0- it's not just a bugfix update. Accept it or move on.

    If you're soloing, odds are you're taking hits, which means your MP regen is already garbage. Mage weaponskills would most likely do things like recover MP anyway, so this wouldn't be a problem. They could always change it so active mode doesn't hinder MP recovery.
    I think I was just raging after seeing the new battle system they plan on implementing and how they are changing weaponskills and combos. I also don't like that TP regenerates like MP and that you can do a weaponskill right off that bat, at start of a fight. To me, it cheapens the feel of the weaponskill. Plus didn't they already completely revamp the battle system? I mean like actions, combos, weaponskills, and many other aspects....ect BR, enimity..

    As far as being resistant to change is concerned, I've played beta, played since around launch, and have played almost everday since then. (besides when servers went down for tsunami =( )I've been one of those rere players that thoroughly enjoyed the game, even given the continuous amount of changes per patch, and have only ever had small gripes about some changes, but I got used to them eventually. I absolutely love the current system and it would be a shame if they destroyed something I feel they did a great job in changing/revamping. There are many older players that have recently came back on my server (since the flood of 2.0 info) that thoroughly enjoy the new battle/combo system....I know it would turn me off of the game, and would ruin my immersion if it was changed to operate like any other throw away f2p mmo.
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  5. #5
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    Quote Originally Posted by VoltaAsura View Post
    I think I was just raging after seeing the new battle system they plan on implementing and how they are changing weaponskills and combos. I also don't like that TP regenerates like MP and that you can do a weaponskill right off that bat, at start of a fight. To me, it cheapens the feel of the weaponskill. Plus didn't they already completely revamp the battle system? I mean like actions, combos, weaponskills, and many other aspects....ect BR, enimity..

    As far as being resistant to change is concerned, I've played beta, played since around launch, and have played almost everday since then. (besides when servers went down for tsunami =( )I've been one of those rere players that thoroughly enjoyed the game, even given the continuous amount of changes per patch, and have only ever had small gripes about some changes, but I got used to them eventually. I absolutely love the current system and it would be a shame if they destroyed something I feel they did a great job in changing/revamping. There are many older players that have recently came back on my server (since the flood of 2.0 info) that thoroughly enjoy the new battle/combo system....I know it would turn me off of the game, and would ruin my immersion if it was changed to operate like any other throw away f2p mmo.
    I really liked the stamina gauge concept and hell, I even liked the original ATB-type system they had in alpha. But I don't miss either of those things any more. It will just take a little time to get used to whatever changes are made, then you'll forget how you felt about the previous setup.

    was very good before SE nerfed the Thaumaturge physical attack.
    Well, DoM arms used to do magical damage with their attacks (the different brands and wands would do different elements in damage), then they changed them all to be blunt and also nerfed the hell out of it. There was really no reason to destroy that. It's not like it overshadowed spellcasting- I liked it because you had more options than the current 2 combos you ever use setup on BLM.
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    Last edited by Alhanelem; 09-10-2012 at 01:08 AM.