

Yet, all I see in Uldah during the early mornings of the US day are shouts for "JP Only Please Thank you." Yup, cross cultural servers sure bring people together. Don't get me wrong, it's a great thing, but players segregating others based on area of the world is just not helping the situation at all.As someone who very recently moved from Japan back to the eastern side of the US, I have noticed barely any difference in latency of any sort. Everyone knows the biggest problem with Ifrit is the horrible coding behind the scenes and in the very server structure. To break apart one of the biggest draws of this game, that is the wonderful community and chance to play with people outside of your cultural norm, is a very big mistake. I really hope that SE does not cave in and force us into a close minded structure.
Healer strike is ridiculously foolish and accomplishes nothing


I'm pretty sure he said it would be regional data bases and you can still play with other ppl.
Here's what's said exactly:As far as I'm aware what you are suggesting is technically impossible. How could people be doing the same content on different servers? I don't see how that possible. Say for example you had a group fighting Ifrit and you had a person in the party from each region, you would have in effect 3 instances of the Ifrit battle going on at once.[Yoshida] I'll explain this one. What we mean by multiple data ceters is that, until now, all of the servers have been located in Japan. However, we will be setting up servers overseas as well. With this, the server communication lag will improve for each area.
I've had North American and European players complainig that they can't dodge the eruptions from Ifrit. They would tell me "I'm dodging it on my screen! It's not my fault!" It's probably not as bad for the Japanese players... Oh, I'm sorry. I guess it is bad for the Japanese players as well! The players will have a choice of selecting a server based in their region or a server overseas.
When people do "cross server" instances they are actually playing on their own isolated server space as a group, so everyones actually pulling information from one place.
If there is some way that what your suggesting is possible that I'm overlooking I don't see how it would help latency issues.
Last edited by Mijin; 09-08-2012 at 03:44 PM.
I hope that SE will not change the server names for a 2nd time. (Although having more of them would be nice too)

Data centers aren't regional servers...
Regional servers are isolated per region, as the name suggests. Now, I'm not an IT professional, but I think that data centers in different regions would allow one to have slightly better latency if one is closer to them.. but they'd all be interconnected, and worldwide servers are connected via this method.
I'm pretty sure they won't isolate players by region. That's silly.


A data center refers to a place which houses servers. Each regions servers won't be interconnected like someone already said they won't have 3 instances on 3 different server with people linked together can't happened.Data centers aren't regional servers...
Regional servers are isolated per region, as the name suggests. Now, I'm not an IT professional, but I think that data centers in different regions would allow one to have slightly better latency if one is closer to them.. but they'd all be interconnected, and worldwide servers are connected via this method.
I'm pretty sure they won't isolate players by region. That's silly.
The way it works is like this
JP datacenter (World A) (World B) (World C) ---> (Japan Instance server)
Players from the 3 JP worlds when they enter a cross server group actually get sent to a separate server.
NA datacenter (World A) (World B) (World C) ---> (NA Instance server)
EU datacenter (World A) (World B) (World C) ---> (EU Instance server)
However Yoshi said you can play in any region you wanted and were not limited to your own region.
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