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  1. #21
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Breladine View Post
    It does look fantastic, though the sheer volume of shadows on the ground from trees I fear will look like a giant mess with my shadow settings turned down to minimum like they usually are (for performance rather than detail).
    They're upgrading to a deferred renderer in 2.0 which, if you've ever seen one in action, are amazingly fast and efficient. Normally, all the shadowmaps/objects on the screen are updated every frame. With deferred rendering, only the parts that change are updated.

    Here's a video that does a good job of explaining and demonstrating it.

    Also, though I don't know if SE will offer this option, but a lot of games will offer a lower setting where shadow-maps are used in lieu of dynamic shadows. You lose the nice effect of shadows moving on the ground and across objects, etc.. but you at least don't get the "blob" effect you're concerned about. Again, I'm not sure if SE will be doing that or not, but it's possible.
    (2)
    Last edited by Preypacer; 09-08-2012 at 07:32 AM.

  2. #22
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    I love everything in the trailer except the side stepping, strafing which just looks weird to me.

    The main reason why I have never played another MMO and stayed with XI/XIV was because the characters animations were so realistic and pleasing to the eye.

    This is my only gripe right now, I just hope they haven't got around to implementing it yet.

    I honestly can't see them leaving it like that, I think they themselves wouldn't be happy with it.
    (3)
    Last edited by leomax; 09-08-2012 at 07:48 AM.

  3. #23
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Punainen View Post
    http://www.youtube.com/watch?v=_737h...ailpage#t=997s

    Am I the only one to notice the way the sunlight filters through the trees? Could it look any more realistic?? This is a step way way UP from 1.0, not a step down. Dynamic lighting is amazing.

    but omg the grass!!!!!!........... REALLY WTF IT LOOKS LIKE 1000000000000BIRRION TIMES BETTER. It has the very key thing the current version lacks.A lighting / shadow system. Even the buildings are casting shadows. Shadows make things appear more realistic/believable. Now until we see Limsa City can we really see how much the lighting system can work wonders in the new engine.
    (1)

  4. #24
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Preypacer View Post
    They're upgrading to a deferred renderer in 2.0 which, if you've ever seen one in action, are amazingly fast and efficient. Normally, all the shadowmaps/objects on the screen are updated every frame. With deferred rendering, only the parts that change are updated.

    Here's a video that does a good job of explaining and demonstrating it.

    Also, though I don't know if SE will offer this option, but a lot of games will offer a lower setting where shadow-maps are used in lieu of dynamic shadows. You lose the nice effect of shadows moving on the ground and across objects, etc.. but you at least don't get the "blob" effect you're concerned about. Again, I'm not sure if SE will be doing that or not, but it's possible.
    Thats an awesome video >.>
    (0)

  5. #25
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    This game is turning out to be too realistic.

    I'm afraid if things gets any better it'll be clone of this mmorpg..
    (4)

  6. #26
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by leomax View Post
    I love everything in the trailer except the side stepping, strafing which just looks weird to me.

    The main reason why I have never played another MMO and stayed with XI/XIV was because the characters animations were so realistic and pleasing to the eye.

    That is my only gripe right now but I hope they just haven't gotten around to implementing it yet.

    I can't see SE leaving it like that, I think themselves wouldn't be happy with it.
    One would think so, Yes. But you never know.

    For starters, look at XIV and how it got released. Say what you want about Tanaka, but I'm sure he wasn't completely happy with how the game got released.

    Sometimes concessions must be made, but as we've seen, sometimes the wrong concessions are made for the wrong reasons.

    To stay on topic: Yes, I think the new Eorzea is gorgeous.

  7. #27
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Andrien View Post
    This game is turning out to be too realistic.

    I'm afraid if things gets any better it'll be clone of this mmorpg..
    http://www.youtube.com/watch?v=HdGxUyGc1tg

    already there.
    (0)
    Last edited by AsterBarnivere; 09-08-2012 at 07:57 AM.

  8. #28
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Speaking of dynamic lighting, it would be great to have completely dark caves in ARR. The player would have to get a torch or a special item to be able to see and navigate the cave easily.

    Right now, most caves should be completely dark, but for some mysterious reason every single cave wall in Eorzea emit light.
    On the other hand, Cassiopeia Hollow, for example, contains numerous phosphorescent plants which would be an example of a cave that doesn't require any torch or special lighting item.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #29
    Player
    Hitoku's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Yumi Aomori
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Antanias View Post
    I wish they'd show what La Noesca, Coerthas, and Mor Dhona looked like.
    I would personally love to see Mor Dhona
    (0)

  10. #30
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Andrien View Post
    This game is turning out to be too realistic.

    I'm afraid if things gets any better it'll be clone of this mmorpg..

    No monthly fees? My mortgage/utilities would claim otherwise.
    (1)

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