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  1. #11
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    My only issue with the lights is that the shadows look too dark or they're way too sharp for distant objects.
    Otherwise it looks great.
    (1)

  2. #12
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Antanias View Post
    I wish they'd show what La Noesca, Coerthas, and Mor Dhona looked like.
    OMG, I would LOVE to see Coerthas!
    (1)

  3. #13
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah, SE has by far redeemed itself Hehe gj Yoshida and team!
    (2)

  4. #14
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I think you're missing the point. No doubt, the new dynamic lighting brings a lot of depth to the environments, so much so that I don't even mind the drop in texture quality, and really puts you in the game

    The problem is, the new animations pull you right back out
    (6)

  5. #15
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I was afraid they were toning the graphics down a bit at first, but after watching that live session video with Yoshi-P messing with the in-development demo... all my fears were destroyed X) The biggest ones anyway... Definitely feeling like a kid waiting in line for an amusement park ride X)
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  6. #16
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jocko View Post
    I think you're missing the point. No doubt, the new dynamic lighting brings a lot of depth to the environments, so much so that I don't even mind the drop in texture quality, and really puts you in the game

    The problem is, the new animations pull you right back out
    Which new animations? As everyone says, the lack of start-stop animations may be added before launch, as this is pre-alpha footage we're looking at.

    And I'm not missing any point. Many people have 'complained' about 'bad grass' and other graphical 'downgrades'.
    (1)

  7. #17
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Punainen View Post
    Which new animations? As everyone says, the lack of start-stop animations may be added before launch, as this is pre-alpha footage we're looking at.

    And I'm not missing any point. Many people have 'complained' about 'bad grass' and other graphical 'downgrades'.
    I know no one likes hearing about grass - specially since its such a low priority but honestly having a post processing filter or another higher res grass model (option) is not an impossible request. Like I wouldn't mind have 3'd branches with leaves - but I understand that's not a plausible request for lower end pcs and ps3. Making the desire known is not a bad thing...
    (2)

  8. #18
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Punainen View Post
    Which new animations? As everyone says, the lack of start-stop animations may be added before launch, as this is pre-alpha footage we're looking at.
    I have good vibes about what Yoshi-P is doing with the game, but at the same time, I'll be cautious and reserve judgment for anything in-game until retail. We got burned the last time we assumed things from alpha and beta were going to be drastically changed in retail. Honestly, if there's something you see that you don't like and it's still present in closed beta, make your concerns loud and vocal, because from a game engine standpoint, huge revisions probably aren't going to be made in between open beta and retail.
    (3)

  9. #19
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I wouldn't bust out the balloons just yet, but... those motions and expressiveness of the Quest NPCs is head and shoulders above what we have now.
    (2)

  10. #20
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Orophin View Post
    I have good vibes about what Yoshi-P is doing with the game, but at the same time, I'll be cautious and reserve judgment for anything in-game until retail. We got burned the last time we assumed things from alpha and beta were going to be drastically changed in retail. Honestly, if there's something you see that you don't like and it's still present in closed beta, make your concerns loud and vocal, because from a game engine standpoint, huge revisions probably aren't going to be made in between open beta and retail.
    Well.. if Beta looks and Feels Really awesome then you can say were getting this .
    (1)

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