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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arcell View Post
    I'm thinking it's going to be less about cooldown management and more about resource (MP/TP) management. Sure you could cast Stonera every 3 seconds but you'll run out of steam very quickly and you'll have to sit around doing nothing for a while to get MP back. Also as another mentioned, spamming things like that tends to make it hard for tanks to keep hate.
    It should be designed in a way that you should be hitting a button every time your GCD is off cooldown to max dps. Tanks should be designed to hold aggro if they are hitting their buttons when they come off GDC as well. Sitting around waiting for resources to regen isn't exciting gameplay.
    (1)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zumi View Post
    It should be designed in a way that you should be hitting a button every time your GCD is off cooldown to max dps. Tanks should be designed to hold aggro if they are hitting their buttons when they come off GDC as well. Sitting around waiting for resources to regen isn't exciting gameplay.
    Maxing DPS is about more than just burning cooldowns, especially in longer fights. From what we've seen/heard, in 2.0 you'll be managing ability cooldowns, MP or TP depending on you class and enmity. They don't want it to be a spam-fest where you're just hitting abilities every single time they're up through entire long fights, that's what most people are concerned about as well. By making TP regen over time it puts a limit on how spam-happy you can get.

    It really depends on how the fights are set up too. Consider a fight, like Garuda, where it's broken up into phases based on HP/time. If you want to move quickly through a particularly tough phase you could save up your TP until max, wait until it starts and then go crazy in hopes that you can bring the boss out of that phase quickly. Though if you did that you'd have to take things a little slower afterwards because you burned all your TP.

    It's sounding like it's more aboutresource management which means if you do it properly you shouldn't be waiting around for them to regen for too long. People didn't want it to turn into a spam-fest, this is one of many solutions.
    (2)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Zumi View Post
    It should be designed in a way that you should be hitting a button every time your GCD is off cooldown to max dps. Tanks should be designed to hold aggro if they are hitting their buttons when they come off GDC as well. Sitting around waiting for resources to regen isn't exciting gameplay.
    Spamming your strongest combo = stupid player, looking at all the information you have, and reacting accordingly = smart player.

    Lets take this Thunder > Thundara > Thundaga > Thunder > Thundar.... dead BLM.... Hate goes to WHM from cure bombs WHM dies..... Party wipes.

    If the BLM was conservative they wouldn't have pulled hate, and if the tank can keep hate off anyone against anything (which is what you are asking for) is easy mode, and it will never happen.
    (3)