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  1. #31
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TTred View Post
    I hope they don't update the image with a screenshot. I rather like Akihiko's art.
    yeah, thats what i was thinking. XD
    (0)

  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TTred View Post
    If you prefer a summon/pet system requiring more hands on from the player - like this post.
    This is still pretty vague. There's two approaches to what you're mentioning.

    1) Commands directly from the summoner themselves: We have action bars and will continue to have them going into 2.0. The most the summon would be able to do is auto attack once engaged to the mob, with the summoner triggering abilities from their own action bar.

    2) Pet UI separate from player UI: Going again with the fact that we have action bars, summons having individual action bars with pertinent commands that can be triggered by the player and can also be set to auto-use.

    Seeing that Arcanist and SMN will have debuffs and DoTs as part of their gameplay, I'm thinking they may go with the latter rather than the former. Otherwise the SMN may not have time to do what they need to do during a fight, especially with the faster pace of combat.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player
    TTred's Avatar
    Join Date
    Aug 2012
    Posts
    30
    Character
    Gom'i Aku
    World
    Siren
    Main Class
    Arcanist Lv 26
    Quote Originally Posted by Duelle View Post
    This is still pretty vague. There's two approaches to what you're mentioning.

    1) Commands directly from the summoner themselves: We have action bars and will continue to have them going into 2.0. The most the summon would be able to do is auto attack once engaged to the mob, with the summoner triggering abilities from their own action bar.

    2) Pet UI separate from player UI: Going again with the fact that we have action bars, summons having individual action bars with pertinent commands that can be triggered by the player and can also be set to auto-use.

    Seeing that Arcanist and SMN will have debuffs and DoTs as part of their gameplay, I'm thinking they may go with the latter rather than the former. Otherwise the SMN may not have time to do what they need to do during a fight, especially with the faster pace of combat.
    I guess my initial description does lack some of the specifics you detailed, but I was generalizing for the sake of not actually knowing what SE's direction with summons will be. Overall, I agree that the second choice seems more likely.

    I would love to see some cross skill dynamics between the Summon and Summoner. Something I saw in WAR with White Lion. There were certain abilities that activated a combo attack between pet and master.
    (0)

  4. #34
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShinigamiKayla View Post
    remember back when Fenrir first came out... ohhhh the good old days... but yeh the battle system reminds me of Aion for some reason even the equipment screen x__x we just have to have our fingers crossed for smn though~
    I do remember Fenrir! Haha everyone standing outside and couldn't even enter the battle..had to spam a macro and hope ya got in lol, same when Diabolo came out =D
    (0)

  5. #35
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I think Arcanist should be the same as the old Summoner job from FF11 having you Carby around

    The Summoner job could be totally different and more like the artwork where you maybe summon the summoning just for one spell (afterall a job is just 5 new skills = 5 summon skills?)

    If summoner entails losing Carby I might stay as Arcanist
    (1)

    Larek Darkholme @ Ragnarok

  6. #36
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    55
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I don't know if anyone has suggested this yet and if they have sorry for the duplicate... But anyways... What about a system that combines UI with the player. A custimizable sort of deal where just as we set our abilities, we set Carby's as well and also choose combinations of certain characteristics that directly affect its UI in different circumstances. Just a thought...
    (0)

  7. #37
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    All my gut instincts tells me is... why the fudge did it have to be carbuncle?
    (0)

  8. #38
    Player
    TTred's Avatar
    Join Date
    Aug 2012
    Posts
    30
    Character
    Gom'i Aku
    World
    Siren
    Main Class
    Arcanist Lv 26
    Quote Originally Posted by Potchi View Post
    I don't know if anyone has suggested this yet and if they have sorry for the duplicate... But anyways... What about a system that combines UI with the player. A custimizable sort of deal where just as we set our abilities, we set Carby's as well and also choose combinations of certain characteristics that directly affect its UI in different circumstances. Just a thought...
    Something similar to the Tactics options in DAO/DA2? If that is what you mean I would definitely support that. It would facilitate many areas, including PvP.

    Quote Originally Posted by Jinrya-Geki View Post
    All my gut instincts tells me is... why the fudge did it have to be carbuncle?
    Carbuncle is classic summoner, though I hope Arcanist can branch out a little before getting to Summoner and Primals. xD

    Edit: Also, does anyone know if we'll be able to have a summon/pet and chocobo pet fighting with us simultaneously? :O
    (0)

  9. #39
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I hope the SMN here is different from Spiritmaster in Aion.
    There, the Spiritmaster was a DoT class and summons didnt really matter.
    I loved the FF11 SMN for the reason that the ONLY way you have of being useful is summons.
    You are summoner, not a battle mage with damage spells.
    I hope FF14 SMN focuses 90% or more on Summons.
    I dont want "no summons build" to be a viable one.
    If such a thing is viable, then why in the world its called a "Summoner"
    (0)

  10. #40
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Tonberries are cooler than carbuncle.
    (0)

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