- Card Game against NPC/Players
- Card Game against NPC/Players
remember that arena in FFVII for omnislash? yeah that.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
Played today and bypassed the Mako Factory, which I believed is derived from FFVII. I kind of hope it survives the transitioning phase into 2.0 as i feel it holds some promising content.
In Soviet Eorzea, moon comes to you! x.x just had to do it, sorry...
FF: RDM & THF, Lich/Marilith/Kraken as bosses.
FFII: Nothing really stuck to me from the game.
FFIII: Never played original III, no ideas here.
FFIV: If no RDM, Sage.
FFV: Mystic Knight, Geomancer.
FFVI: Magitek(confirmed?), Relics.
FFVII: Golden Saucer(confirmed?). Nothing Else.
FFVIII: Garden-style city would be cool. No original idea here.
FFIX: Mognet(confirmed?)
FFX: Nothing. Got to Blitzball and just lost interest.
Also:
Where?
Last edited by MaethusXion; 09-05-2012 at 06:42 PM.
Pets, Card games (rare/special cards could be given by scattered npcs around Eorzea to promote exploration), our own flying transport (far in the future, and nothing like WoW flying mounts -- more focused on getting from 1 continent to another, not camp to camp + not airship sized, but something smaller), World bosses (the weapons, Garlean empire individuals, etc), rewards for finding points of interests through out Eorzea (vanity items, pets, etc), wandering NPCs (give out lore, vanity items, cards, pets, etc -- nothing game changing or important like abilities/armour/weapons/gil).
I don't know, it would be nice to have more things to focus on than spamming dungeons/etc, and having something else that feels interesting enough to do (like doing achievements.. imo it gets boring fast).
tl;dr Pets, card games, air transport, world bosses, points of interest, and wandering NPCs.
Last edited by Yellow; 09-05-2012 at 10:08 PM.
I'll try to list at least one thing from each Final Fantasy.
Final Fantasy I: The four fiends, that require crawling through a gigantic superdungeon to get through.
Final Fantasy II: David Bowie as a primary antagonist.
Final Fantasy III: The Viking Class. Yarr-dee-harr-dee!
Final Fantasy IV: Defeating your Shadow self, Intriguing areas like the moon
Final Fantasy V: Gilgamesh and the Void
Final Fantasy VI: Something to look to when making a good story.
Final Fantasy VII: Something to stray away from if you don't want the community to be filled with blabbering anime fans.
Final Fantasy VIII: Something to STAY FAR AWAY FROM if you don't want the game to suck. Forever. DEAR GOD.
Final Fantasy IX: The way in which the game almost parodies the earlier final fantasy games.
Final Fantasy X: Meg Ryan with the voice and personality of Gilbert Godfreid. Also an example of how not to make a story.
Final Fantasy X-2: The bathing minigame. Because nothing's better than two lalafells rubbing and lathering each other down.
Final Fantasy XI: Please, no more. This game is XI enough.
Final Fantasy XII: The mark system, city and area design, cultures to take ideas from, interesting races.
Final Fantasy XIII: A city like nautilus. The Sunleth waterscape. Pretty much it.
Final Fantasy XIII-2: HOW TO FAIL AT CHARACTER DESIGN 101.
More than 3 cities. Remember when getting to a new city was exciting?
Almost spit my peanut butter sandwich through my nose on that one lol
on a serious note:
-Underwater battles
-Weirder Weapons (Dolls, Soccer Balls, Giant Spoons, Megaphones, etc...)
-More hidden 'gems'. Even if just little awesome stories(i.e., The Mandragora Princess) or useless little trinkets (i.e., Tissues)
-Funky maze-puzzles, like the temples in X or that insane city in xiii-2
-The Turks!
-Epic-End-Of-The-World-But-Not-The-End-Of-The-Game-Scenarios.....oh wait. check!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.