Well the concept art of summoner reminded me of Yuna in Dissidia 012. So with that in mind I predict it'll be more action-centric. We'll get actions that will mimic the primals power similar how it worked with Yuna in Dissidia, or we get separate action tabs for them.
[QUOTE=Andrien;811869]Well the concept art of summoner reminded me of Yuna in Dissidia 012. So with that in mind I predict it'll be more action-centric. We'll get actions that will mimic the primals power similar how it worked with Yuna in Dissidia, or we get a separate action tabs for them.[/QUOTE
I've Hope it dosent go in that deriction, because if that's the case then XI summoning system it's much better.
you might be right but let's hope it dosent go that way>.<
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
Well, I'm wondering if having a summon out will drain your MP like it did in FFXI. Unless as an Arcanist, you have an invisible set of Carbuncle Mitts so you can keep Carbuncle out. I'm thinking it's going to be like that as the summons come out of the grimoire and not the energy that you have inside of you. I could be wrong, though.
Considering BLM have a lot of MP, I have no doubt SMN will have more than BLM. Perpetuation cost might be meaningless if the cost is not high enough to match their large mp pool.Well, I'm wondering if having a summon out will drain your MP like it did in FFXI. Unless as an Arcanist, you have an invisible set of Carbuncle Mitts so you can keep Carbuncle out. I'm thinking it's going to be like that as the summons come out of the grimoire and not the energy that you have inside of you. I could be wrong, though.
If the dev team does end up making it like FFXII, I hope they make a compatibility system similar like GF in FFVIII which allow faster casting, boost your stats, and should allow the pet to stay outside longer the more you fight with it.
just speculating of course.
No point of having prep cost just makes the class bad like it was in XI. Only thing they need to do is balance the dmg pet and master do and let it stay out as long as the smn wants.Considering BLM have a lot of MP, I have no doubt SMN will have more than BLM. Perpetuation cost might be meaningless if the cost is not high enough to match their large mp pool.
If the dev team does end up making it like FFXII, I hope they make a compatibility system similar like GF in FFVIII which allow faster casting, boost your stats, and should allow the pet to stay outside longer the more you fight with it.
just speculating of course.
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