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  1. #1
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TenraiNagi View Post
    • The general progression of main quests is, you do a couple of quests then fight a strong boss to be able to continue with your story. This will add a true sense of progression of RPG games. And with level sync this is going to improve the experience for all the players. Unlike currently in the game when people challenge the “weak” ifrit, it’s as if watching a cutscene and there is no actually fight.
    Level caps~

    Holy crap, I can't believe I didn't quite notice this part right away
    Quote Originally Posted by TenraiNagi View Post
    Battle
    • The first thing you’re going to notice when you try out the battle system is the tempo, and how speedy it got.
    • Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    • We have 3 types of actions: abilities, weapon skills, and magic. Currently abilities have a recast timer on them, while weapon skills and magic have TP and MP requirements respectively along with an added recast timer. However, in FFXIV:ARR the abilities will stay the same, while the weapon skills and magic will only require TP or MP. Obviously this will affect the speed of battle greatly.
    • Combos as well have been modified. Since in PvP it is going to be very difficult with the positioning requirements, players will feel like they are being punished for doing combos. So only the first move will require positioning (not sure about magic) while the rest of the combo will only require TP/ MP to be executed.
    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    (5)
    Last edited by Klefth; 09-04-2012 at 07:46 AM.

  2. #2
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
    Posts
    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Klefth View Post
    Level caps~
    Maybe. But maybe not.

    I think it just means that we'll now have the option of lowering our levels to match content. Provided you have a real level 30 character in your group, everyone will be able to level sync in order to fight a level 30 quest boss. I don't think it'll be forced caps.
    (1)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by alexhatesmil View Post
    Maybe. But maybe not.

    I think it just means that we'll now have the option of lowering our levels to match content. Provided you have a real level 30 character in your group, everyone will be able to level sync in order to fight a level 30 quest boss. I don't think it'll be forced caps.
    There is going to be a level limit, but since we are adding level sync
    Sounds like to me it will be forced caps
    (3)

  4. #4
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
    Posts
    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Starlord View Post
    Sounds like to me it will be forced caps
    Yeah, but this is an unofficial translation, and I still think it's ambiguous. Let's wait and see what the devs have to say about the issue.
    (1)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by alexhatesmil View Post
    Yeah, but this is an unofficial translation, and I still think it's ambiguous. Let's wait and see what the devs have to say about the issue.
    I don't mind level limits, makes you progress as the game is intended to do, not bum-rush everything and them people /shrug and say what now? :P.
    (8)

  6. #6
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by Klefth View Post
    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    streamlining != dumbing down. the vast majority of players who might cry about the change in positional requirements after combo opener will statistically be players who do subpar dps anyway, so they're crying for no reason. if you couldn't get the most out of the old system, you really have no room to complain.

    furthermore, world of warcraft's combat system is *still* much deeper than this game's even in its present state as is.

    i can spot a bad player a mile away... and that, my still-haven't-beaten-garuda-4-months-later friend... is you.
    (2)

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Klefth View Post
    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    (29)

  8. #8
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Klefth View Post
    Level caps~

    Holy crap, I can't believe I didn't quite notice this part right away

    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    (5)