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  1. #1
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mijin View Post
    I'm sure they're only going to pick like 10 NA/EU people anyway and all the rest will be JP. So the chances of actually getting in are like the same as winning the lottery and getting stuck by lightning twice all in the same day anyway.
    And the Japanese will be testing the NA servers?
    Imagine the lag >_<
    (1)

  2. #2
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Renen View Post
    And the Japanese will be testing the NA servers?
    Imagine the lag >_<
    All the servers are in Japan, they'll just have suggested language labels >.>

    The info on the Alpha said they're starting with Japanese testers for basic infrastructure testing and then bringing in people from outside Japan once the first round of Alpha testing's done.
    (0)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fensfield View Post
    All the servers are in Japan, they'll just have suggested language labels >.>

    The info on the Alpha said they're starting with Japanese testers for basic infrastructure testing and then bringing in people from outside Japan once the first round of Alpha testing's done.
    Not anymore they putting servers all over the world read that trans in the jp thread. It will be multi host servers but everyone will still be able to play with each other.

    Edit:
    Server/ Engine
    The lighting system is very advanced and allows for complex lighting effects, not only during the day but at night and in dungeons as well.
    It was very challenging to port FFXIV:ARR to the PS3 due to low memory issues, but they did their best to optimize it the best way possible.
    Load times and character movements are real time now, and the responsiveness of the game to the player’s actions has been improved a lot.
    Multi Data centers: At the moment, there is only one data center in Japan, and all players are connected to it. Now they are making more data centers around the world to improve the server response. Players will still be able to play with everyone regardless of regions. This is just for the convenience of players not in Japan.
    More flexible world transfers
    Addition of communication support function
    The engine can tolerate the new PvP design (It’s not forcefully done)
    The servers can handle more players in one place as compared to before (was 400-500 players at a time, now around 1000). And for the mobs, it could handle 600mobs at a time and now it’s up to 2000. This will greatly affect the player’s experience, so they’re really happy about it.
    (1)
    Last edited by Firon; 09-04-2012 at 06:44 AM.

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