Doubt the system will be fundamentally altered at this stage,

But there are still some lingering problems.

1. The Class system is designed for solo or casual play but there are still a number of cross class skills which are only obtained by grinding classes up quite high.

2. There are the same few cross class skills used whichever class you are on so there is little diversity.

I think the Class system would be more casual friendly if the classes were merged into a single Freelancer class capable of using melee/magic/range to no expert proficiency or traits but let them have double stat growth. Solo or Casual players can then reach cap quickly and enjoy some content to a degree, and without frustration of levelling bits and bobs of 7 classes. It would be a basic class with little flash to it but at the same time not terribly weak.

Theres also problems with the Job system.

1. I'm not particularly fond of the Job gaining new weaponskills or spells that are in effect the final stage of a combo started in the Class. That could be why a lot of people see the Class as unneeded once you have the Job unlocked. I would rather the Class and Job seperate entirely at an early level. That way the Class and Job could have its own skill sets in their entirety. At the moment the Job skills feel plonked on top. With any level cap increase, this will still be the case.

2. If the current system remains, even with new Jobs announced, there is again a very limited pool of cross class skills to choose from. (Thats fine really imo, i feel the main problem is differentiating class from job more)