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  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Ok, you don't like new animetion. But you didn't like animation lock either, right ? Basicly, deal with it.
    Man, we cried so much about how slow the game is. This is the price to have a faster game, and we already got a compromise since ws still lock you in place, but resume faster
    (8)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Ok, you don't like new animetion. But you didn't like animation lock either, right ? Basicly, deal with it.
    Man, we cried so much about how slow the game is. This is the price to have a faster game, and we already got a compromise since ws still lock you in place, but resume faster
    I never cried about animation lock. I was completely fine with XIV being a slower paced game, where reading enemy patterns was key to not being stuck in an animation and taking a hit. I never had a problem with this

    But that's irrelevant. What does animation lock have to do with moving realistically? It's not a 'one or the other' kind of situation. No, what I think the issue is they wanted a safe bet, an MMO that played like MMO's people are familiar with, and therefore nixed their setup instead of trying to improve upon it
    (9)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    I never cried about animation lock. I was completely fine with XIV being a slower paced game, where reading enemy patterns was key to not being stuck in an animation and taking a hit. I never had a problem with this

    But that's irrelevant. What does animation lock have to do with moving realistically? It's not a 'one or the other' kind of situation. No, what I think the issue is they wanted a safe bet, an MMO that played like MMO's people are familiar with, and therefore nixed their setup instead of trying to improve upon it
    lol.............
    (3)

  4. #4
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Jocko View Post
    What does animation lock have to do with moving realistically? It's not a 'one or the other' kind of situation.
    Sadly, yes it is.
    To give the player a feeling of his character having actual weight and moving naturally, after a jump or a swing of the weapon with full might the character has to find his balance again or build up enough strengh to stand up again after landing on the ground. Basically, it locks your character in place.
    If this animation lock is done away with and the characters move freely regardless of them using skills or not this feeling of actual weight is lost as well.

    Personally I never had a problem with animation lock and to me it was way more important for my character to look 'real' (even when doing simple stuff like ACTUALLY TURNING AROUND and not just instantly flip around) but I know I'm one of the very few people who think that way
    (7)

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