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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by MoarLegion View Post
    All I have to say about this thread is can we get some content in this game that isn't solved by just throwing more black mages at it? Its feeling the same as 11, where most content just required you to throw more BLM at it.
    that might change in AAR when everyone starts with full TP. Blm are good because they can start off bursting. no need to build up TP to cast spells. BLM is also just rediculosly easy to use. boss - thunder. trash mobs - fire. Z z z z z.


    I think it was said that they are trying to get away from the whole class/job stacking thing, and I really hope they do.
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  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Reika View Post
    that might change in AAR when everyone starts with full TP. Blm are good because they can start off bursting. no need to build up TP to cast spells. BLM is also just rediculosly easy to use. boss - thunder. trash mobs - fire. Z z z z z.


    I think it was said that they are trying to get away from the whole class/job stacking thing, and I really hope they do.
    That might bring up another problem. If other DDs can do the damage that black can do at the start, then why does Black Mage get penalized with lowest HP and Armor of the classes?
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  3. #3
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Jinrya-Geki View Post
    That might bring up another problem. If other DDs can do the damage that black can do at the start, then why does Black Mage get penalized with lowest HP and Armor of the classes?
    I don't know that it's worthwhile to speculate on game balance in 2.0 since we really don't know anything about anything regarding it.

    That said, I also hope they diversify BLM greatly. It's kind of sad that FF11 BLM is more interesting to play (by far) than FF14 BLM. I always assumed the current setup for mages was temporary and experimental, and probably due to the fact that you can only have X number of abilities in the current version.

    It's probably not even worth it to respond to folks who think BLM is great as is, or that you're an idiot/don't know how to play BLM if you don't like it. Likely these are the same people who love playing Final Fantasy Lottery instead of a real game, where nearly all content is super easy and all the "challenge" is not quitting the game before you get the 1-2 dozen things you want that all have a 1% or less drop rate.

    I don't mind elemental spells having a situational effect (I think it's kind of cool that MNK's fists all do different stuff, for example - though I hope they also expand out to all 6 elements), just not to the point it is now, where you will literally always use X spell in X situation, regardless of elemental resistance of the mob (lol... this is probably the real reason a lot of folks don't want it changed - because you have to put pretty much zero thought into this... if ur chargin ur Thun-der beamz, ur doin it rite!).
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