Quote Originally Posted by AdvancedWind View Post
The point for those events isn't to keep stuff, but to have some god mode fun out there. People messing with 5X melds and trying to beat Ifrit kill records with that power, for example.

Of course that should't be kept, but would be fun for a while. Better than playing normally with no incentive or bonus when nothing will carry over.
Yeah but the thing is, how long would that be fun. In theory its awesome but everyone would probably get tired of one shotting things after like a week. A good example I will give is the grand theft auto games. They always come with cheats that make you borderline invincible, and give you all the weapons which makes it fun to sit there and see how long you can last against the police every once in awhile, but how long does it take until that gets boring and you go back to doing the story and actually making progress in the game? With super stats and drop rates it would just be the same scenario except we won't have the option of going back to actually making any sort of progress. Is it really worth any sort of square enixes resources, no matter how minimal, when they could be working on the launch of 2.0 instead of doing that.