Imma let you finish, but..
You all are kinda missing the forest for the trees.
FFXIV's battle isn't like WoW's. So dmg meters will inherently work differently. I mean, from my knowledge, WoW ??k dps output relied marginally on gear and highly on rotation (the order of your skills). In FFXI(V) it was from a number of things: gear equipped at time of white/skill execution; buffs from food/spells/subjobs; and, in slightest detail, weather. So how accurate can our meters be if people are gear swapping in the middle of fights?
Me: "Hey man your numbers were kinda low"
Guy: "Oh my gear swap macro wasn't working. I messed up a line"
Me: "Liar! get outta my party, noob."
As someone else said in this thread, we don't know how 2.0 will even play. But we can go off of the history of FFonline games operating within those margins.
Final point: Final Fantasy has always attempted to establish itself as a different mmo when compared to the rest of the genre. That is why in a sea of Free to play, Final Fantasy maintains its subscription model. Being different is Final Fantasy's DNA. Currently SE is trying to make that "different" into "good". I urge all of you to think about how it felt (feels) to play a brand new mmo, day one, only to realize a week later that this "new mmo" is just a re-skinned WoW attempting to get both your time and your money all the while treating you like you don't know any better. It happens year after year and yet many of you would rather your new mmo (in 2012 no less) to play barely different than one that came out in 2004.