Quote Originally Posted by Elexia View Post
Good news for those who still have trouble comboing I suppose lol.
i assume it was changed to help promote more diversity in party setup. Why? cus having to run around a primal in all directions was risky while a blackmage could stand back outa harms way and nuke away w/o worry, same goes for Archer. While i had no no problem comboing primals etc... Alot of groups/LSes just avioded bringing jobs that had to move around the target to be affective at all. Monk is such a mashup of previous FF jobs i hope its more streamlined now because alot of its mechanics where useless in harder battles no matter how well you where geared Featherfoot doesnt proc well against higher lvl monsters. And stun abilities have a low proc rate in the same. It would be nice if they removed some of the THF-like abilities from monk and gave it some more monkiness!