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Thread: Red Mage idea

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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by kazaran View Post
    They need to give Blms complete elemental magic before a blended malee mage, so doubtful you will see rdm havign access to all those spells. It need to focus on the weapon side enhancement, not mage style nuking.

    Luckily BLM is beign fully balanced in ARR (tests shown them casting aeroga and others).

    DOn't want to great offset blm/thm casting, but a job who uses magic to inhance it's weapon, and weaken the mob, or enahncign players in malee in turn
    Umm no its not like red mage would be able to use them all at once anyways. You would have to select which element you want to use situationally, otherwise your probably gonna be strapped with cure/stoneskin/raise/sacred prism.

    Where did Black Mage cast Aeroga? Pretty sure they aren't going THAT deep into revisions.

    I also want to address the fact of en-spells. So your telling me we have to make an ability for each element? Why do that when we could just give Red Mage "enchant" and after your next cast of one of the elemental magics your weapon becomes enchanted with that property.

    I'm sayin theres no way a Red Mage could possibly 'offset' black mage's nuking with just tier 1 spells. There is also little merit in it's enfeebling/enhancing capabilities if we are looking at a CNJ/THM sub. Stop trying to make red mage out to a team enfeebler/enhancer that is XI thinking. Enfeebles and enhancements are marginal at best. Everything on Red Mage is marginal at best, that's what makes it what it is.
    (2)
    Last edited by AceofRains; 08-26-2012 at 10:41 PM.

  2. #2
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AceofRains View Post
    Stop trying to make red mage out to a team enfeebler/enhancer that is XI thinking. Enfeebles and enhancements are marginal at best. Everything on Red Mage is marginal at best, that's what makes it what it is.
    Agreed, the Enfeebler/Enhancer could work in a way, but there's no way in hell FFXI's RDM would work in this game. TBH they'll have to do to RDM what they did with BLU and actually combine the two elements instead of keeping RDM's magic and melee worlds apart.
    (0)
    Last edited by SwordCoheir; 08-27-2012 at 03:14 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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