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  1. #1
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    There's always:

    Elixir - HP Regen : +50% (2000 max), MP Regen : +30% (1050 max)
    Mega-Ether - MP Regen : +20% (600 max)
    Mega-Potion - HP Regen : +20% (600 max)

    But, yea, otherwise the rest of the healing potions aren't all that noteworthy.
    (2)

  2. #2
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by normalforce View Post
    There's always:

    Elixir - HP Regen : +50% (2000 max), MP Regen : +30% (1050 max)
    Mega-Ether - MP Regen : +20% (600 max)
    Mega-Potion - HP Regen : +20% (600 max)

    But, yea, otherwise the rest of the healing potions aren't all that noteworthy.
    600 MP is like 1 to 2 spells for a BLM, and is therefore ultimately useless, not worth buying/carrying.
    And my point still stands, if it doesn't have 'mega' in the name, its garbage. So why are they in the game?
    (0)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Punainen View Post
    600 MP is like 1 to 2 spells for a BLM, and is therefore ultimately useless, not worth buying/carrying.
    And my point still stands, if it doesn't have 'mega' in the name, its garbage. So why are they in the game?
    MP potions should be reserved for WHM, use convert to get MP back on BLM. Again you are using the potion in a way that makes it a waste. Use mega-potions of INT or nerve drops on BLM.
    (0)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    MP potions should be reserved for WHM, use convert to get MP back on BLM. Again you are using the potion in a way that makes it a waste. Use mega-potions of INT or nerve drops on BLM.
    Pretty much this.
    (0)

  5. #5
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 55
    Quote Originally Posted by Punainen View Post
    600 MP is like 1 to 2 spells for a BLM, and is therefore ultimately useless, not worth buying/carrying.
    And my point still stands, if it doesn't have 'mega' in the name, its garbage. So why are they in the game?
    Potions are all about the situation. 600 MP is a decent amount for a whm or pld in any fight and pretty handy in a burn phase for a blm. If you are doing a blm burn and all ~5 of the blms pop a mega ether, that is 10 more spells which can easily be 5-8k.

    As for the normal potions being garbage, they have to start some where. The first potion an alchemist makes can't heal for 500 hp, it would either create a balance issue with the higher quality of potions (force them to be even stronger so they aren't overlooked) or make little incentive to finish leveling alchemy (the higher level potions wouldn't be strong enough to warrant getting another 30+ levels in alchemy.) You don't complain about a lvl 10 sword being less beneficial then a lvl 50 sword, do you? Same idea.
    (0)