
Originally Posted by
kazaran
What gae flopped? RIft? You must not play it very much, I went back and was a little distracted about how pracked the realms have gotten again.
RIft had better dynamic content, as well as realativly bug free at beta.
After last log in (since you can play free to 20 on any chracter). The current realms have over 500k on at once) which is to many honestly. They however do not report non paid subs like BLizzard sdoes hince why the site you choose has incorrect data.
Rift is also not as casual as wow. Has my events, globally, randomly, and has a harder curve. TH UI is much more dynamic (check reviews). Jobs much more varied (more varied then wow by a large margin) and the battle sytem more complex.
There is alot that can be taken from RIft and other mmo's, wow would be the least reliable since it's source is so out dated.
If you rely on sub sites stats, you will miss out on real data, fun, and games. Typically in a realm, RIft is more balanced. Higher realms are to packed while they show which are the current most balanced so you don't make a bad decision.
One thing is certain Rift has more dynamic then WOW. BEign a fan boy of an outdated game doesn't make it a better game. Generally younger crowds flock to it becuase of hype, yet the adverage age of gamers on RIft and FFXIV are higher and of a more mature range.
If FFXIV becomes more like WOW, they will be going backwards and it will be pretty much finished.
ENdgame in wow wasn't hard. With the right groups it was easy to get your gear, add on slots, and max out. It was harder to get end game top gear in XI (well for awhile at least) . You had to spend endless months gettign the items to have it made, or endless runs for basic end game gear (not the better gear).
WOW bosses are nto dynamic. THe AI is very simplified, they had hudge pools of HP. SO basially you had to slap them down slowely. XI's AI was more advanced even if it was an older game. Mobs coudl counter common used moves. Silence mages when they get weak and healers are getting to ahead. Detect when WS were ready and be ready to counter. IT was smoroer based o elements, defense, spell defense, crackign it down, then takign the mob down.