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  1. #71
    Player
    khaled's Avatar
    Join Date
    Apr 2011
    Posts
    46
    Character
    Iori Ginza
    World
    Valefor
    Main Class
    Archer Lv 1
    This ain't FPS or F2P game.

    rested exp and deal with it.
    (2)

  2. #72
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    It only takes a few days of casual/light play without a PL to get a DoW/DoM job to 50.
    It also only takes a day or two to get a DoH job to 50 (if you have some planning, gil, and rested/seals bonus).

    There really is not a need for more XP.

    There is one giant impact of having more XP however... items will be spiritbonded quicker, resulting in materia floods on the weekends. Not sure this is a good thing for the economy.

    But if they removed the impact of XP on Spiritbonding, then the only 'real' benefit is that a few people who want to level a job they have no interest in will be able to do it a few hours quicker. Not sure that is sufficient reason to introduce this mechanic.

    Put another way: The benefit of Double XP is so small, it may not be worth implementing.

    (Also, if someone is having trouble levelling their job with the XP rate as it is, they might want to seek out suggestions/help/advice on how to better approach this world. If the problem is they do not want to actually 'play' and just want to get 50, then perhaps they can seek out PLers or other 'people' who hang out near Cedarwood and see if they can help >.>).
    (1)

  3. #73
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    These latest topics that I'm seeing on the forum just makes me want to cry. Everything must go fast, take no time and take no effort.

    First came a topic to make "To kill a Raven" fight, easier because someone thought it was too hard for a storymode fight.

    Then came a topic to mostly get rid of long cutscenes. For all kinds of odd reasons to me.

    Now I see a topic about getting Double exp/seals/drops rewards. In a game where earning seals doesn't take that long. And you're basically handed tons of exp bonus items, rested bonus, food, chain/link bonus. The exp is practically double slapped against your face.
    The only place the drop rate is kinda annoying is at end-game which in my opinion is somewhat understandeable. Although might need a few tweaks here and there for improvement.

    On a final note I'd like to remind people that this is an MMORPG. A game that thrives on how long it can keep people occupied and drawn into the game. It's how S-E is making money and what usually the gamer is looking for in such a game. Although lately I wonder if that still is the case with all the easy-mode requests. Admittedly the current version of FFXIV lacks the proper gameflow and content to naturally keep us drawn in. Thus they were mostly forced to do this through low end-game drop rates and hard difficulty battles and the likes.
    (0)
    Last edited by Vydos; 08-21-2012 at 04:47 PM.
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  4. #74
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think people want:
    Big red button... press it.. big message with explosions: YOU WIN! YOU UBER SUPER!

    Or.... people confuse MMORPG with single-stand-alone games.....

    Imagine if they had to do LARP..... (there, I said it >.>)
    (2)

  5. #75
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by rina_inverse View Post
    Final Fantasy XIV happy hour: only happen on Japanese prime time

    Make it HAPPEN SE!

    Is that not fair enough?

    Just like to point out how many games cater towards US players and forget about everyone else.

    (1)

  6. #76
    Player
    Mitty_Tsuyoi's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Mitty Tsuyoi
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zhyrios View Post
    even if we think for a moment about CoD. It would be more likely for someone to pick up the controller and level a bit during a double-exp weekend would it not? How would the same principle not apply for an MMO? it doesnt exactly hurt the game at all does it.

    Also note in my OP I gave other ideas, Double GC seals weekend? Spritbond gain increase? Drop Rates temporarily increased?
    i 2nd the double GC seal week end!
    (0)

  7. #77
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    When they were doing dream parts you logged in daily for your parts.

    Log in daily for a week to get a batch of double exper ..

    Muffins!!!

    (0)

  8. #78
    Player
    Sinzya's Avatar
    Join Date
    Jun 2012
    Posts
    29
    Character
    Vhalan Heartwright
    World
    Lamia
    Main Class
    Archer Lv 55
    lulz. we're all so lazy.
    (0)

  9. #79
    Player
    Rollan's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Character
    Rollan Kyojin
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    SE shouldn't have to resort to F2P games method of Double EXP periods to attract more gamers.

    Come up with a better idea.
    (0)

  10. #80
    Player

    Join Date
    Jul 2012
    Posts
    4
    Yea, sorry going to have to disagree with a double xp weekend concept. Especially since experience is WAY to easy to obtain!! Literally took me only 24 days to get a Paragons crown. Crafts however are pretty decently balanced with xp gains. I believe 2.0 will be changing the rate in which you gain experience, so guess we will just have to see if it would be make since then, but right now, it's way to easy.
    (0)

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