Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 150
  1. #51
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I don't see the point. Leveling is insanely fast as it is.

    Though i do like the 100% darklight idea though ;o Problem is the dungeon servers would crash so much....
    (1)

  2. #52
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Riv View Post
    I don't see the point. Leveling is insanely fast as it is.

    Though i do like the 100% darklight idea though ;o Problem is the dungeon servers would crash so much....
    It's not fast for newbies like me who are trying to get all the story content done before ARR goes live. QQ.
    (0)

  3. #53
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zhyrios View Post
    I think it would be cool if SE gave us weekends of increased experience gain, or anything else for that matter, seals, spiritbonding, drop rates, and the like. not all the time, or every week or anything. just something for players to look forward to.
    Discuss!
    this does sound like a great idea im for it
    (0)

  4. #54
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Riv View Post
    I don't see the point. Leveling is insanely fast as it is.

    Though i do like the 100% darklight idea though ;o Problem is the dungeon servers would crash so much....
    Yeah lol 500+ run no darklight corselet for me.....
    (0)

  5. #55
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Our LS member just got all 50 (Maybe one at 48-49) crafts in a month... I don't think we need double exp.

    p.s. I know it's an extreme, but it should never be that fast.
    (1)

  6. #56
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Double exp, or increased exp in general, is a great way to help casual players catch up a tad. Even if its +25% or +50% on weekends (or certain weekends from time to time, like EQ2 does once in awhile) have been very helpful in catching up.

    I'll cite an example from my EQ2 days - in EQ2 I played hardcore for a few years then quit for a long time. When I came back the level cap increased by 20 and they had 350 AAs (ffxis merits but take WAY more exp to get than a merit which takes about 10 minutes - they take around a full day of grinding for 1). When they'd have a double exp day, I'd open the cash shop and buy an exp potion for another +100% for a total of +400% exp with vitality (double exp, plus double exp weekend, plus double exp potion) and in that one weekend I was able to go from 150 to 220 AAs out of the 300 and caught up from level 70 to 80.

    I didn't have the exp of a hardcore player anymore, but it let me get "back into the game" and able to start being competitive and gear up.

    Remember leveling up is only part of the progression, and an occasional extra EXP weekend just lets casuals play catchup, or hardcores level their other jobs. I think it should always be for adventuring EXP though and never crafting, just out of preference.


    I also think occasional double loot drop rate for rare gear is ok. In moderation. If its too frequent people won't do it, but it's a great way to sort of ... mobilize the troops. You can put it on a calendar and tell all your casual players who play a bunch of other games on the side to log in for that weekend to get some progression done. The hardcore players will always be grinding away during the week
    (2)
    Last edited by Defmetal; 08-21-2012 at 06:59 AM.

  7. #57
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Can we just wake up in our beds with our characters leveled up? Maybe like a dream where all your ranks double until they hit 50? This 3 day 1-50 thing is just toooooooo long!
    (2)

  8. #58
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Level progression does not need to be any faster, you can already get to 50 in less than one month on a casual amount of play time.

    We don't have the endless EndGame theme park that 11 did to keep level capped players busy, there needs to be some reason for people to stick around before you accelerate everyone's leveling.

  9. #59
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    If you're not powerlevelling, levelling isn't nearly as fast as everyone makes it out to be. Not to mention to be efficient in this game, you need to have like 4 or 5 jobs at level 50.

    I'm really not for this idea in general, though. Levelling is fine as is.
    (1)

  10. #60
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ruisu View Post
    Not to mention to be efficient in this game, you need to have like 4 or 5 jobs at level 50.
    I'm really not for this idea in general, though. Levelling is fine as is.
    This is true, to be flexable you need 3 or so 50s with various other jobs around 25-30, but that's still not hard.

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast