I don't see the point. Leveling is insanely fast as it is.
Though i do like the 100% darklight idea though ;o Problem is the dungeon servers would crash so much....
I don't see the point. Leveling is insanely fast as it is.
Though i do like the 100% darklight idea though ;o Problem is the dungeon servers would crash so much....

this does sound like a great idea im for it

Our LS member just got all 50 (Maybe one at 48-49) crafts in a month... I don't think we need double exp.
p.s. I know it's an extreme, but it should never be that fast.

Double exp, or increased exp in general, is a great way to help casual players catch up a tad. Even if its +25% or +50% on weekends (or certain weekends from time to time, like EQ2 does once in awhile) have been very helpful in catching up.
I'll cite an example from my EQ2 days - in EQ2 I played hardcore for a few years then quit for a long time. When I came back the level cap increased by 20 and they had 350 AAs (ffxis merits but take WAY more exp to get than a merit which takes about 10 minutes - they take around a full day of grinding for 1). When they'd have a double exp day, I'd open the cash shop and buy an exp potion for another +100% for a total of +400% exp with vitality (double exp, plus double exp weekend, plus double exp potion) and in that one weekend I was able to go from 150 to 220 AAs out of the 300 and caught up from level 70 to 80.
I didn't have the exp of a hardcore player anymore, but it let me get "back into the game" and able to start being competitive and gear up.
Remember leveling up is only part of the progression, and an occasional extra EXP weekend just lets casuals play catchup, or hardcores level their other jobs. I think it should always be for adventuring EXP though and never crafting, just out of preference.
I also think occasional double loot drop rate for rare gear is ok. In moderation. If its too frequent people won't do it, but it's a great way to sort of ... mobilize the troops. You can put it on a calendar and tell all your casual players who play a bunch of other games on the side to log in for that weekend to get some progression done. The hardcore players will always be grinding away during the week
Last edited by Defmetal; 08-21-2012 at 06:59 AM.

Can we just wake up in our beds with our characters leveled up? Maybe like a dream where all your ranks double until they hit 50? This 3 day 1-50 thing is just toooooooo long!

Level progression does not need to be any faster, you can already get to 50 in less than one month on a casual amount of play time.
We don't have the endless EndGame theme park that 11 did to keep level capped players busy, there needs to be some reason for people to stick around before you accelerate everyone's leveling.


If you're not powerlevelling, levelling isn't nearly as fast as everyone makes it out to be. Not to mention to be efficient in this game, you need to have like 4 or 5 jobs at level 50.
I'm really not for this idea in general, though. Levelling is fine as is.

This is true, to be flexable you need 3 or so 50s with various other jobs around 25-30, but that's still not hard.
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