Results 1 to 10 of 325

Hybrid View

  1. #1
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    All I want is reward progression.

    Repeating something 100 times and be no closer to what I wan't than when I started just because I didn't get lucky is a ridiculous system.

    Give us tokens, seals, totems, points or whatever when we succeed and I'll be happy to grind something 100 times because I'll know that all this work will pay off.

    Hardcores will get their rewards faster and be special/first because they play more, and casuals will get theirs too eventually and nobody's effort will be wasted.

    Happiness for everybody.
    (28)

  2. #2
    Player
    Virin's Avatar
    Join Date
    Aug 2012
    Posts
    106
    Character
    Hallbjorn Hauk
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Arkine View Post
    All I want is reward progression.

    Repeating something 100 times and be no closer to what I wan't than when I started just because I didn't get lucky is a ridiculous system.

    Give us tokens, seals, totems, points or whatever when we succeed and I'll be happy to grind something 100 times because I'll know that all this work will pay off.

    Hardcores will get their rewards faster and be special/first because they play more, and casuals will get theirs too eventually and nobody's effort will be wasted.

    Happiness for everybody.

    I think this solves the endgame problem well. Have a few drops too that are rare and maybe a few types of seals(whatever) one you get every kill one you get sometimes and one that is rare or something. Keeping both the excitement over what dropped this time but still at least reward everyone even if it is just common seal 1
    (5)