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Thread: More Atomos

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  1. #1
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90

    More Atomos

    Can we have Atomos at Cedarwood please?
    (60)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    But what about all those RMT who spam leves there? They'll surely di-

    Oh...

    (55)

  3. #3
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Can we have Atomos at all Camps Please? More Fun!! )
    (8)

    Momo Ochita From Ragnarok

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Taei View Post
    Can we have Atomos at Cedarwood please?
    I never thought of that.

    I'm in full support as long as they add popcorn for my character to eat while I watch.
    (12)

  5. #5
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I'm hoping 1.23b will have Atomos popping at all the camps. Cedarwood, Skull Valley, and Bloodshore could all use a good cleaning.
    (12)

  6. #6
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Good idea. except that all the atomos spawned mobs are sound agro.

    those rmt's stay still. Net result legitimate players have to be worried when they port any where.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Griss View Post
    Good idea. except that all the atomos spawned mobs are sound agro.

    those rmt's stay still. Net result legitimate players have to be worried when they port any where.
    This is true, but when the RMT sheepherder comes back on their goobbue to start the new leve, those mobs aoe the bejeezus out of the entire squad.

    I still think it'd be a good idea.
    (4)

  8. #8
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Griss View Post
    Good idea. except that all the atomos spawned mobs are sound agro.

    those rmt's stay still. Net result legitimate players have to be worried when they port any where.
    not true, devilet is sight aggro ^^
    (1)

    Momo Ochita From Ragnarok

  9. #9
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Momita View Post
    not true, devilet is sight aggro ^^
    This is very true. I listened to a very wrong person who said every one of those mobs were sounds aggro, stood perfectly still, and got killed on WVR. So yeah, no. There is at least 1 sight aggro mob. :P
    (0)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Griss View Post
    Good idea. except that all the atomos spawned mobs are sound agro.

    those rmt's stay still. Net result legitimate players have to be worried when they port any where.
    You need to be in actual walk mode (hit X) to not attract sound aggro mobs which I don't see RMT doing -- you can be standing still and sound mobs pop next to you and will immediately aggro -- since they fixed a bug with it we know it was always kind of a glitchy detection/evasion mechanic lol.
    (0)

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