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  1. #1
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    no. you cannot run 180 degrees in the direct opposite direction in real life in the way that you can in this game. if you think the two are similar or comparable, you either haven't played this game, you don't exist in real life, or you have absolutely no idea what you're talking about.

    he cited 'realism' as the reason why backpedaling is bad and why making instant cuts at 90-180 degree angles without snapping tendons and warping the fabric of space-time is good. because that is actually highly unrealistic, his premise is false. it's that simple.
    (7)

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ikkenoe View Post
    no. you cannot run 180 degrees in the direct opposite direction in real life in the way that you can in this game. if you think the two are similar or comparable, you either haven't played this game, you don't exist in real life, or you have absolutely no idea what you're talking about.

    he cited 'realism' as the reason why backpedaling is bad and why making instant cuts at 90-180 degree angles without snapping tendons and warping the fabric of space-time is good. because that is actually highly unrealistic, his premise is false. it's that simple.
    In real life you also get tired from running in a single direction for long periods. You can pop an ACL without turning. and many other inane points that have no real bearing. Technically, your correct that at full speed one can't. The ANIMATIONs give an illusion of a more natural transition while still giving smooth control to the player in a virtual world.

    I didn't need to take his post literally. Compared to many compareable games the 180 transition certainly "looks" more realistic. Instead of pouncing on a cliche' point thats been argued to death on countless forums, you could propose what you would prefer.

    I prefer FF14s tranistion animations to nearly none at all. Find a MMO. Strafe left, strafe right. Run left run right. If you have issue with FF14's take on popping ACLs, you must really hate nearly everyone else's attempt at it.
    (3)

  3. #3
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ikkenoe View Post
    this is dumb.

    realism and weight, you say? show me video of human beings running full speed forward then immediately cutting back to face 180 degrees in the opposite direction and run full speed again. do you even understand how movement works in real life? athletes try their best to make sudden cuts far less extreme than that and it still often ends up in a blown ACL.

    furthermore, the constant comparisons to wow. why would you do that? why? why? you clearly haven't ever played the game.
    Quote Originally Posted by Ikkenoe View Post
    no. you cannot run 180 degrees in the direct opposite direction in real life in the way that you can in this game. if you think the two are similar or comparable, you either haven't played this game, you don't exist in real life, or you have absolutely no idea what you're talking about.

    he cited 'realism' as the reason why backpedaling is bad and why making instant cuts at 90-180 degree angles without snapping tendons and warping the fabric of space-time is good. because that is actually highly unrealistic, his premise is false. it's that simple.
    Oh, I didn't know opinions were dumb. I guess I forgot the memo!

    I think you're misunderstanding what I'm trying to go at. Pardon me for using WoW as an example, I did't know it was going to cause a reaction from someone. And yes, I've clearly played the game. No need to make assumptions of things you do not know.

    If it helps, I went out of my way to do this. I apologize for the lag in the beginning. Fraps tends to slow my PC down at the start of recording. Also shitty quality is shitty and the random lag spikes in the video is something I couldn't control.

    http://youtu.be/X477W3dtuyM

    Not sure if you get the idea. I'm talking about the transition when you stop running or walking. Sure, there's no backpedaling when I have something targeted, but why can't we just have these animations from 1.0 for 2.0? Watch the Gamescom video again and see the character doesn't make that transition when they stopped running; it was an immediate halt. Not to mention when the characters rotated when they were standing still... It's as if they were robotic.

    Maybe realism wasn't the proper term, fine. I just like how all the characters in the game now have this... Man, I don't know, I just like their animations and how life-like they are. As I said, I just want to see what we have now return to 2.0. That's all I want.
    (0)