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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Ayerc View Post
    I think people are still a bit confused on the topic. This is not to gain SP across the zone. This is simply saying that when a party member kills a mob, the members that killed the mob should get SP for it. Currently, if the party leader is out of range, you cannot claim or receive SP for the kill.

    I have had many occasions when this has been a problem. Leader dies and bloodports, but whoops, forgot to set homepoint close. The party wants to continue while he runs back to camp, but you can't. You don't get SP.

    Party forms in Ul'dah, leader is staying behind to pick up a straggler, party ports to camp early. They can't start fighting because the leader isn't there.

    Leader has to go afk for 10-15 min. He stays at the atheryte, but forgets to pass leadership. The party can't continue since he's out of range, and they can't get SP for kills.

    Again, not asking for SP across zones, just being able to get SP from a mob you kill when the leader is out of range.
    by too far away it should be reworded to "in a different zone"

    and i understand this, honestly, its a VERY EASY remedy

    make a new party, new leader, with those in the field
    he can always join when he gets back
    problem solved


    i know it sounds a bit harsh the way i think of things, but you gotta work around the system sometimes,

    however, in regard to my earlier comment, some people actualy are complaining here about not getting cross zone SP(they know who they are)

  2. #22
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    by too far away it should be reworded to "in a different zone"
    No, not a different zone, even in the same one. If the party leader isn't within range of the mob itself, you can't claim or get SP for the kill. I.E. being at the Boulder Downs atheryte while the party is just to the east trying to fight a grass raptor.

    I realize you can make a new party, and that's a simple work-around. The problem this thread is addressing is that we shouldn't have to work-around it. It makes no sense to be implemented the way it is. There's no way to exploit it and there's no advantage a party gets from it, so why is it even in place?

    I agree with you though, you shouldn't get SP if you aren't near the mob. Hell, I'd prefer if you can't get SP if you took no action at all during the engagement (are on AFK auto-follow.)
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  3. #23
    Player
    Tabion's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Tabion Kashvar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    +1 to OP

    I don't know why they felt this was a better party system than in FFXI. Not being able to join a party while in battle, I'll accept that much. But not being able to disband, teleport, or logout is very inconvenient. There have been times where I've been in a party and had to leave or logout and the party just doesn't want to stop fighting or just doesn't see me saying I have to leave because of their fast-moving chat logs. That leaves me to either 1.) start walking to where I have to go or 2.) AFK there if I had to log out.

    As for the battle/SP mechanics of partying, they should take some pointers from FFXI. There is no reason a party should be 100% dependant on the party leader, they are only there to manage who gets in and if necessary, who is removed. A party should still be able to claim a mob if the party leader isn't in the immediate area, and get SP for it too. The LEADER and whoever else isn't there with the people actually fighting won't get SP, the same way a regular party member won't get SP or be included in an activated levequest if they are too far away from the group. Allow claiming and SP and implement a distance check, that's all thats to it. No exploiting possible there.
    (0)
    - Tabion Kashvar, Rabanastre

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