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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I'm sure fine play is gonna be stuff like pulling off a 3 step combo, stunning a mobs ability, casting spell combos or incapacitation of limbs ect. ect.

    I don't think it will involve precision timing of button presses.
    (1)

  2. #2
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    I'm sure fine play is gonna be stuff like pulling off a 3 step combo, stunning a mobs ability, casting spell combos or incapacitation of limbs ect. ect.
    I agree that this might be more realistic given potential latency issues.

    But with that in mind, imagine if "fine play" meant that you could increase your XP bonus(or even restore HP/MP/spiritbond/item drop rate/whatever) after battle by fulfilling challenges much like in a Tales game.

    "Land a successful 3-hit combo" - +3% xp at end of battle. Something like that. They could even tie it into achievements.
    (0)
    Last edited by Malakhim; 08-17-2012 at 11:22 PM.

  3. #3
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Sounds like a good system to push players away from burning through mobs mindlessly and actually use some strategy, saving skills being more reactive than active. Reminds me of Star Ocean 4 how you used various tactics for a bonus at the end of a fight.
    (0)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Altanas View Post
    Sounds like a good system to push players away from burning through mobs mindlessly and actually use some strategy, saving skills being more reactive than active. Reminds me of Star Ocean 4 how you used various tactics for a bonus at the end of a fight.
    Reminds me of Overkill in FFX.
    (0)