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  1. #1
    Player
    Nyx's Avatar
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    Mar 2011
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    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64

    Classes intened to be changed to Jobs by the original dev team? names may sugggest so

    I was reading a blog post about how the names of the classes in Japanese are simply called User Of [Insert weapon here] For example User of Swords

    http://www.eorzeapedia.com/2011/04/0...obs/#more-6564 (the whole blog post is an interesting read I recommend it)

    The Japanese Nomenclature for Gladiator consisted of 士 which translates to “User” or “Specialist”, 術 which translates to “Art”, as well as the Weapon itself 剣 “Sword”. This became 剣術士 (ken-jutsu-shi) which literally means “Sword Art User” or “User of the Sword Arts.” But simply calling them “Sword User” would be too bland to most English speakers so they added flair. 剣 translates into Sword in English. Sword in Latin is Gladius. Add the latin -ātor, meaning “User of”, and we are left with Gladiator. Gladiator is certainly a more palatable name than Sword User.

    Other classes follow the same pattern:

    剣術士 → Sword User|Sword User→Gladius (Latin: Sword)+ -ātor (Latin: Agent) → Gladiator

    格闘士 → Hand-to-Hand User|Fist User → Pugil (Latin: Fist) + -ist (Latin: Practitioner) → Pugilist

    弓術士 → Bow User|Bow User → Arcus (Latin: Bow) + -er (Defines a User from his Tool) → Archer

    槍術士 → Lance User|Lance User → Lancea (Latin: Lance) + er (Defines a User from his Tool) → Lancer

    What do you think of this?
    Do you think that the original development team intended to have jobs as something that would become available once you hit a certain rank?

    Do you think its just something that they did so that we could make our own custom class?

    Does the new Dev team have any comments or insight to whether or not this is true?

    Either way I think that it could be used to our advantage and that by looking at the game being designed to have another system "layered on top of this one that provides bonuses for following the path of a Job (i.e. a collection of skills which defines a role)." makes me not so worried about the undefined roles.
    (1)
    Last edited by Nyx; 04-10-2011 at 01:45 AM.

  2. #2
    Player
    Anathiel's Avatar
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    Mar 2011
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    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    (1)

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Anathiel View Post

    I wrote both lol. The one on the lodestone forums I put up way after I submitted the op-ed on Eorzeapedia. But the one on Eorzeapedia had to be approved by their admins.

    Also the point of it is to say that the current Classes do not need to be changed to implement classic Job Names and roles. Instead a secondary leveling system can be added ontop of the current one that helps a user define a role based on the skills he learns and choses to equip. Without removing the customization of the current system but giving bonuses for staying on a specific path without restricting you from doing experimentation or things not on the said path. Carpe has a better explanation of the system.

    http://forum.square-enix.com/ffxiv/t...pecializations
    (1)
    Last edited by Cairdeas; 04-10-2011 at 02:59 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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