

Oh, I learned how to play that piece of shit. It was still bad. What we have now is much better, and what we're getting in the future seems to be fantastic.



We don't know how it regenerates, could be 100% the same as right now where you get it back via attacking.


So The Witcher plays like Dragon Age, which plays like Final Fantasy VII, by your logic.
Also, you considering the TP system to be anything like the stamina system shows that you don't know what the hell you're talking about. Stamina was terrible because it was used for every single goddamn thing. TP is only used for weapon skills. in 1.xx, you had to consume stamina AND TP.
Yes, it is the same thing, it's just how we look at it.So The Witcher plays like Dragon Age, which plays like Final Fantasy VII, by your logic.
Also, you considering the TP system to be anything like the stamina system shows that you don't know what the hell you're talking about. Stamina was terrible because it was used for every single goddamn thing. TP is only used for weapon skills. in 1.xx, you had to consume stamina AND TP.

It's not at all the same thing dude...if your argument is because we start full and gain it back thru battle then you should say the same thing about our current battle system...while you don't start with max TP you still gain it back. It literally will be jus like our system now by gaining to per hit but you just start off full to get to the next figh with less down time...
No, it's totally different, because you'll be able to start a fight with 1-2 WSes, instead of auto-attacking and staring at your screen for 10 seconds. That makes the game horrible and s**tty and every variant thereof.It's not at all the same thing dude...if your argument is because we start full and gain it back thru battle then you should say the same thing about our current battle system...while you don't start with max TP you still gain it back. It literally will be jus like our system now by gaining to per hit but you just start off full to get to the next figh with less down time...
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