Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Sivara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    47
    Character
    Sivara Mahiloh
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Someone asked for more FFXI Beastmasters so...here's my input. I'm Blaise's wife IRL, for the record. I played BST extensively in FFXI.

    I really like all of the ideas here (except for the ones where the pets change classes and the pet is reduced to level 1 after taming ). FFXI BST was fun, but it was so punishing. FFXIV has a real opportunity to make Tamer/Beastmaster into a solid class/job. It doesn't have to be torture to level, and it has some potential flexibility for solo and party battles.

    I really like the idea of having the option to tame a pet and keep it, or make it a temporary pet. I could use my preferred pet, but then if I pick up aggro or need to crowd control, I could temporarily dismiss my pet and charm the extra monster. I could do this in FFXI and I was pretty fun to be able to make enemies fight each other. I hated recycling monster after monster and never having a permanent familiar, but it was nice to be able to manipulate the monsters around me somewhat for my own safety and the safety of my party.
    (3)

  2. #2
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sivara View Post
    Someone asked for more FFXI Beastmasters so...here's my input. I'm Blaise's wife IRL, for the record. I played BST extensively in FFXI.

    I really like all of the ideas here (except for the ones where the pets change classes and the pet is reduced to level 1 after taming ). FFXI BST was fun, but it was so punishing. FFXIV has a real opportunity to make Tamer/Beastmaster into a solid class/job. It doesn't have to be torture to level, and it has some potential flexibility for solo and party battles.

    I really like the idea of having the option to tame a pet and keep it, or make it a temporary pet. I could use my preferred pet, but then if I pick up aggro or need to crowd control, I could temporarily dismiss my pet and charm the extra monster. I could do this in FFXI and I was pretty fun to be able to make enemies fight each other. I hated recycling monster after monster and never having a permanent familiar, but it was nice to be able to manipulate the monsters around me somewhat for my own safety and the safety of my party.
    Very awesome input and thoughts!

    Glad you liked some of our ideas! I agree with you about the pet classes and reducing it to level one. I wouldn't really like if they went that route, like FF XIII-2 did. Not to say it's bad, but I just prefer the flexibility that FF XI had. Same for the way the classic FF games from FF V and on had with their pet tamer jobs.

    If you have any other suggestions please share! We'd love to hear more feedback from the community on our future for Tamer/Beastmaster! Hopefully more people will share their ideas and the devs will take notice and give us back some input!
    (0)