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  1. #81
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I would love for some time of level capped content...

    But for this game...I can't see it working. You don't really spend enough time in mid levels to actually validate having level caps in mission lines.
    (0)

  2. #82
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I'm all for it.

    Level capped stuff in xi was great. BCNMs ENMs, Garrison, all great. fun to do and level capped content. what I liked about them was I could take my friends to do bcnms etc even if they weren't 75 like me. It was great.

    CoP was also awesome. CoP was one of the most memorable experiences I had in final fantasy xi, running through the 30caps 40 caps 50 caps etc. it was imo a truly amazing experience and I loved every minute of it.

    If I could simply have hit 75 and blast my way though promy's, the aquaducts and sacrarium effortlessly then I honestly think I wouldn't have enjoyed it half as much or had even close to the sense of satisfaction from it all

    Level capped stuff is great it keeps a challenge and it gives low level players stuff to do on their journey to the end game.

    What they need to go is give incentives for people to go back and help others. this is evident even in the current game and level 50 contents. a common example I see in shouts is "united we Stand" I see loads of shouts for this and people don't go back and help. this is a clear example of how level caps aren't the real reason people get left behind and quit.

    I would say with a fair degree of certainty if players got rewards for going back and helping others they'd be more willing to. If for example players got the 5k seals or something for going back and helping people do "United we Stand" those people shouting in ul'dah would fill there parties much faster. and the same would be true with level capped content.

    level cap is great, what the games needs is an incentive that encourages people to play with and help others.
    (3)

  3. #83
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by darkstarpoet1 View Post
    actually you are off base here. i see many people shouting for help on lower level content all the time. normally it's a high level player that will go help them run it just because it won't take long to go in and steamroll something. i'm glad to go help someone do toto-rak because i can run through it and knock it off their list quickly, but i won't be as willing to do it if it takes a long time. adding a level sync is just a good way to stop me from being willing to go help someone do lower level content when they can't find a group their level to go do it.

    is it as much fun for the low level player to get a high level person to go do the content for them? no, but i can assure you it's more fun than sitting there for hours and not being able to get anyone to help them at all.

    I agree with you, and if there was a level cap i guarentee I would not be helping any low levels period.
    (4)

  4. #84
    Player

    Join Date
    May 2011
    Posts
    95
    Quote Originally Posted by AeraLucis View Post
    Only if I can wear my level 50 gear and have it scale down to the cap. I don't think anyone wants to have to keep gear sets for different levels when we already have 7 classes to keep track of.
    Ahhh someone who hasn't played FFXI LOL
    (0)

  5. #85
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I like the idea of level sync ... Allow the players to level their class however they like, but SE must make gears scale accordingly to the quest/mob level.

    How many items are in this game? Thousands? How much inventory space do we have? 200? The bigger issue that needs to be addressed here is the lack of inventory space for all these different items that we already have in game. Without gear scaling, then placing caps will only alienate players from other players that aren't at their level range.

    jc
    (0)

  6. #86
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maxthunder View Post
    I agree with you, and if there was a level cap i guarentee I would not be helping any low levels period.
    If the repeatable content offered you, say, a seal reward? Would you then?
    (0)

  7. #87
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    its a question of game design... maximum cap lv 35 for toto-rak it still would be much easier to clear it.. but seriously not lv 50 or in the end maybe lv 79 and one hit kill ifrit or somethin.

    for what do you play this game? getting fast to max level and dont see anything from content? way to lv 50 is also end content.

    Quote Originally Posted by Jocko View Post
    If the repeatable content offered you, say, a seal reward? Would you then?
    guys like him seriously would..



    And i can speak about my linkshell.. our leader has maxed his jobs/classes REALLY fast.. while we have been leveling still with our second or third jobclass in the mid range of lv 25. we often never really could do something together with our LS leader.

    "well we are going the first time to toto-rak, do you wanna come with us? oh i forgot.. all your classes are lv 50.." it was kind of like that. and we wanted to have challenge.. we wanted to receive exp while clearing that instanced dungeon..


    ok now in 2.0. you have the choice of having more than just one character. it will lead players to make even more twinks, so that they can do low level stuff with new players of their LS again. Which i think sucks. in FFXI it worked so quiet well, WITHOUT creating a twink char..


    Quote Originally Posted by Krausus View Post
    you think if they add level caps and sync then high levels will want to help low levels more? what game are you playing because in the one I play its hard enough to get a 50 to run you through content (unless in a good LS which I am) and that is quick, let alone get a 50 to come do that same content in a longer amount of time.
    well maybe it is.. because it is just a stupid task to one hit all low level monsters in it?
    from time to time its fun to re-live old content stuff.

    it worked in FFXI for many years. and Garrison, Avatar battles still have been very fun, after years. and maybe BECAUSE it was MORE than just running over the mobs like a tank.

    personally i dont want to re-visit toto-rak with my lv 50 dragoon.. what should i do in there? kill all mobs with one aeo jump? that i can do in the openworld in front of ul'dah too, if i wan it.
    (0)
    Last edited by Tonkra; 08-14-2012 at 08:34 AM.

  8. #88
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Everyone seems to be complaining about "not wanting to do low level content", but in reality people don't help others do content that they're already levels above (even something as easy as getting 4/4 to enter ifrit).

    I think the issue is the incentive to do more level capped content. Perhaps more rewards/seals for clearing, or scaled experience points earned in the instance (i.e. a lv30 will receive 600 exp, while a lv42 when scaled will receive 680).
    (0)

  9. #89
    Player

    Join Date
    Jul 2012
    Posts
    27
    There are a few things why level cap can work and would not work as stated before it breaks up the player base making it harder to get people to do higher level quests because people have to do level cap quests so progression is slower. The idea of level capped quests/story lines make the game harder than it needs to be if the quest is for a level 25 and i am level 50 that should mean the quest should be easy for me since i out level it. syncing again would split up the player base even more since after the boom of new quests and story lines are over with a few months later people who have finished those quests with a lot of sweat blood and tears (im looking at you CoP) wont want to go through that again for a new person cutting off new players way to join in in LS events or just to see what happens in the story because of a needless system.
    the problem with level syncing in parties is mid level gear would become useless like in ffxi you could stay in the dunes until level 75 if you really wanted too wearing level 15 gear that cost 3k for the whole set from npc's this would hurt crafters since making mid level gear would just be wasting mats.

    The system does have its plus sides it slows down RMT's since they would have to break caps on each char they make meaning a better economy and less NM's being over camped by lightning fast bots(i know right now this isn’t much of a problem but come 2.0 who knows).
    Level sync was a welcome system to FFXI making parties were hassle free it made it possible for people who like to party together stay together no matter what level they were or time they had to play.

    Well after that wall of text my answer to level caps are No this is a game and all people who play it should be able to advance the way they want how fast they want not being blocked at every turn.

    They way i see it is capping in quest and story lines can be good in some situations but mostly hurts the endgame player base and in effect is just time sync to the everyday player and the hardcore players and a game killer to the casual player making it frustrating to break through into end game content.
    (0)

  10. #90
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I love how every single arguments against level caps is instantly solved by the Content Finder this community is so in love with..

    Except, y'know, the asinine assumption that if you level cap some thing, naturally everything will be level capped...
    (0)

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