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  1. #51
    I fully support level caps on regions (Promyvion style), boss battles and optional extra content. Level sync functionality would be a second step.
    I think XIV loses a lot of quality by not having level caps, and not just concerning Toto-Rak or Shposhae.

    Edit: I am not 100% sure, but I think that last year Yoshi said something about level caps and to me it sounded like he misunderstood them. If I remember correctly, he thought we're talking about "nobody above level XX can enter", which would be wrong. It should be made clear to him and the game designers that level capping means "Players with level > XX are being reduced to XX and their gear attributes being scaled down like it has been done when wearing stuff of a suboptimal level".
    (3)
    Last edited by SolArisa; 08-14-2012 at 12:33 AM.

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  2. #52
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Level caps all the way. It's the only way to control difficulty and have it be balanced and enjoyable.

    Breezing through my job quests because I was already level 50 when they were released was not fun at all.
    (3)

  3. #53
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    The only way I would support a level cap is if it was optional for the player when running the content. Much like a difficultly selector, being able to level-cap/level sync the group for added challenge and reward would be fine, if it was an option and it wasn't the way it is.
    (1)
    Work To Game on YouTube [Guides, and More]...
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    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #54
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Delmontyb View Post
    The only way I would support a level cap is if it was optional for the player when running the content. Much like a difficultly selector, being able to level-cap/level sync the group for added challenge and reward would be fine, if it was an option and it wasn't the way it is.
    If it was an option no many would pick it; the point of level cap is to make the content more worthwhile.
    (1)

  5. #55
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I had to think over this one for a bit, but yeah, I'm pretty much all for level caps as long as some kind of level sync exists so we don't have to keep multiple armor sets for each job and class.

    The lack of the feature already cheapens a lot of the content in the game. What motivation is there to look for a group to help with earlier content when you can just switch class and out level the content? You can always argue that someone doesn't "have to" switch classes, but for the most part, people take the path of least resistance. Why spend a half hour or longer forming a group when it takes just a few short minutes to switch to a higher level class and stomp the content?

    It's worse when you get to a higher level. Now you have AF quests, dungeon's etc. and an environment that enables people to avoid grouping entirely until level cap. You miss out on half of the learning while leveling. Why have lvl 25 primal fights in the first place if everybody uses a 50 to clear it? If you aren't going to put some form of restrictions on the content to at least encourage people to attempt it as intended, then IMO that development time would have been better spent on more open world content like additional leve quests or GC quests.
    (1)
    Proud owner of a Goobbue Mount

  6. #56
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by RushRiviera View Post
    I'm going to repeat myself here but since there's quite a few people against level caps for whatever their reason may be, how does everyone feel about level sync with enemies that scale to the parties level? OR a difficulty select option similar to the one we have for guild leves?

    [edit]
    Or since some people seem to want to be able to get through the content really quickly, what if there was simply just an option to have the enemies level scale up to that of the highest level party member? It could be as simple as giving the enemy more HP and strength to become more of a challenge for the party, and as I said it could be optional.

    This way the party doesn't need to be level sync'd, only the enemy is scaling to some kind of medium in between the levels of the party members if they desire something more challenging.

    Opinions?
    Scalable mobs require an immense amount of tuning to be done properly, so that idea is out the window instantly.

    I don't care if level sync itself exists if it isn't forced on the players, because then players have the option of facing the content in a more challenging manner or just blowing through it with 2 people if enough people can't be secured for a group.

    It protects Square from players getting frustrated with the game, it allows players to continue progressing, and it establishes that option for everyone to experience content as it was meant to be.

    At the same time, level sync isn't going to be needed at 2.0 launch; it's something that will be needed maybe 2-3 years into the future as its more of a mature community feature.
    (1)

  7. #57
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    If they ever implement any capped content, I like to see a middle ground where, on any level capped content, you can also attempt the content solo at any level. This way you avoid having someone else who is high level just complete content for you, but if you cannot experience the content at the capped level, eventually you can level passed it and solo the content.
    (1)

  8. #58
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by TaalAzura View Post
    If it was an option no many would pick it; the point of level cap is to make the content more worthwhile.

    If not many would pick it then wouldn't that mean that not many want it? So is this about forcing play styles on others?
    (3)

  9. #59
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    The arguments for and against this concept are both pretty solid. A system like that has it's pros and cons. I think really the only way to go would be to make it an option to do the "challenge" mode of the fight for higher rewards, similar to the way players now can get more company seals and lodestone achievements for completing the fights with same/varied companies.

    There are a lot of other things SE did that I doubt they will do again, like putting fights at the end of long, level capped zones that take hours to reach. (Promyvion, Sacrarium, Riverne). I have experienced the problem of trying to form a group, having friends and statics pass you up on content and then never help you catch up, and giving up on content completely because there was no way to get it done in a practical time frame. I didn't beat Alexander and I never finished CoP because of these crappy progress blocks. While I have a lot of great memories from having done some of these missions, when I quit XI I was sick of that crap. So, yeah, I'm for "optional, syncable content" not "forced level capped content".
    (1)

  10. #60
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I would love it, and absolutely support it. Level caps not only helps keep content fresh, but keeps it challenging as well. In FFXIV content is only considered challenging if you're doing content designed for a level 50 because everything below 50 is a joke. I want to experience a storyline, and feel immersed in it. I don't want to run around and 1 shot content. That is NOT fun. All of those easy primal fights are worthless, and a waste of time.
    (2)
    Last edited by Zezlar; 08-14-2012 at 03:03 AM.

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