The scaling of enemies <<<< scaling characters.I'm going to repeat myself here but since there's quite a few people against level caps for whatever their reason may be, how does everyone feel about level sync with enemies that scale to the parties level? OR a difficulty select option similar to the one we have for guild leves?




i don't mind the optional part. the thing is i am usually willing to help people when they are shouting for help with the low level content. i'm also honest in saying the reason i'm willing to help is because i can go help them quickly. if it took longer the chances of me going to help drops. that's not fair to the new players, but it's just a fact.I'm going to repeat myself here but since there's quite a few people against level caps for whatever their reason may be, how does everyone feel about level sync with enemies that scale to the parties level? OR a difficulty select option similar to the one we have for guild leves?
Or since some people seem to want to be able to get through the content really quickly, what if there was simple just an option to have the enemies level scale up to that of the highest level party member? It could be as simple as giving the enemy more HP and strength to become more of a challenge for the party, and as I said it could be optional.
Opinions?
at least i'm willing to go help people when i can do it quickly which is more than i can say for most players. they'd rather sit and laugh at a person shouting for help for hours at a time.
http://crystalknights.guildwork.com/

I also have been wondering how to give better progression to the storyline. I don't like level caps for story progression... you already have built in level caps as a player levels up. Leveling up is also tied to story line events. The problem as I see it is they need to keep adding progressive story line with new accomplishments. Skirmish, seasonal events and Raven simply don't do it. Players need to be sucked into a new storyline and kept there for months as they complete tasks and move from accomplishment to accomplishment. Also repeating content is bad. I don't know how many times I've had to do CC or AV or DD... Need better structuring of the whole game.

I see what you mean. Personally I'd love to be able to have more of a challenge. It takes me a lot of time getting to the required level for the quests so I'd prefer to have the quests give me more difficulty and take longer to complete. But I can also see why some people would prefer to be able to get through it as quickly as possible.i don't mind the optional part. the thing is i am usually willing to help people when they are shouting for help with the low level content. i'm also honest in saying the reason i'm willing to help is because i can go help them quickly. if it took longer the chances of me going to help drops. that's not fair to the new players, but it's just a fact.
at least i'm willing to go help people when i can do it quickly which is more than i can say for most players. they'd rather sit and laugh at a person shouting for help for hours at a time.
I think adding it as an option would keep both those who want to get through it quickly and those who want more of a challenge happy.

i'm in favor of level caps. Like some people mentioned, a level sync like mechanism would improve this greatly and make it less tedious.
I ran the 'Gateway' portion of an endgame LS. and honestly the level capped fights in CoP were an excellent way to train players and prepare them for endgame content.
At the same token I understand people can get very frustrated with difficult fights. you can see that from people wanting 'easy modes' for the final battle, complaints about Garuda (Easy) and the United We Stand fight. And while I'm sure many of us found these fights to be easy, there is a percentage that finds this content difficult.
Under this token I feel that 'casuals' that cannot beat content need to understand that not all content is for them. if they aren't willing to invest the time to improve their skill at the game, they cannot expect to progress through all content. so any and all complaints regarding this are unfounded IMO.


I like the idea of level caps, as long as over leveled gear scales based on the capped level. Level caps are one thing I loved about CoP it was always a challenge and made players to work together, rather than just burning levels, and soloing quests/instances.
With no level caps you can just get the reply "just solo it" whereas you need the help with a level cap.




well to me i understand that the new players would want to do the content and it would be more fun for them doing it at their level. i am not disputing that at all. all i was saying is that someone that's already capped and has already completed the content long before i'm more willing to go help them quickly, but not as likely to go and help them if it's going to take hours to go do old content that holds no relevance to me anymore.I see what you mean. Personally I'd love to be able to have more of a challenge. It takes me a lot of time getting to the required level for the quests so I'd prefer to have the quests give me more difficulty and take longer to complete. But I can also see why some people would prefer to be able to get through it as quickly as possible.
I think adding it as an option would keep both those who want to get through it quickly and those who want more of a challenge happy.
i just figure in the long run the new players would rather get ran through the content quickly than have the higher level players just ignore their pleas. it's no fun at all sitting for hours to do something and get no responses.
http://crystalknights.guildwork.com/


level caps? Sure give me a reason to not have to go out of my way to help a low level player. At the same time you can give that low level player a reason to quit because all of his friends are higher level and are unable to help him. Better yet give people 3 years down the line a reason to not even start the game because the majority of the community is to high to help them through their level capped content. Man this idea is sounding better and better.
In the long run having a game where you can't just speed through everything keeps players playing *points to abyssea*well to me i understand that the new players would want to do the content and it would be more fun for them doing it at their level. i am not disputing that at all. all i was saying is that someone that's already capped and has already completed the content long before i'm more willing to go help them quickly, but not as likely to go and help them if it's going to take hours to go do old content that holds no relevance to me anymore.
i just figure in the long run the new players would rather get ran through the content quickly than have the higher level players just ignore their pleas. it's no fun at all sitting for hours to do something and get no responses.
Sorry that my original post might have been ambiguous; I was referring to having everything scale accordingly to the level cap, not "you're no longer lv28 you can't complete this mission".level caps? Sure give me a reason to not have to go out of my way to help a low level player. At the same time you can give that low level player a reason to quit because all of his friends are higher level and are unable to help him. Better yet give people 3 years down the line a reason to not even start the game because the majority of the community is to high to help them through their level capped content. Man this idea is sounding better and better.
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