What is more important to me is whether or not we can jump in combat. There's already enough ways to kill oneself in an MMO.
What is more important to me is whether or not we can jump in combat. There's already enough ways to kill oneself in an MMO.
Proud owner of a Goobbue Mount
Yes, It's been confirmed we can Jump in combat.
Level DRG and you can do it now.
This is one of the main reasons that people were against jump to begin with...
The jumping advocates thought it breaks immersion not being able to jump, so the Devs added in jumping but with very little gameplay value to it (I understand the 2.0 maps will have small obstacles and short cliffs you can navigate via jumping, but that's pretty much it).
We will still have invisible walls on huge cliffs, and other large obstacles. Before jumping, those weren't immersion breaking, but they will be afterwards.
"Be careful what you ask for" is the lesson here, I suppose.
Last edited by Zantetsuken; 08-14-2012 at 12:01 AM.
That's an attack animation, they've already confirmed you can't jump in combat.
There are no plans for using the jump for any elements of gameplay it’s just there for those that want to jump. You won’t be able to jump to avoid Ifrit’s attacks or anything.
You can jump in combat. it just wont do anything other then interrupt your spell. Hes just saying you can't avoid attacks with it.That's an attack animation, they've already confirmed you can't jump in combat.
There are no plans for using the jump for any elements of gameplay it’s just there for those that want to jump. You won’t be able to jump to avoid Ifrit’s attacks or anything.
xivpad - http://xivpads.com/?8065522
They always were immersion breaking and they still will be in ARR.
While I really want to be able to move freely I also understand Yoshida's thoughts and why we won't get jumps from high places.
But I wished we at least wouldn't have invisible walls but something like what chocobos do at the town entrance - they "see" where you are going, remember they are not allowed in town so the stop and walk a few steps backwards.
Very intelligent birdies
I wished my character was this intelligent in front of a 80 Yalm cliff as well instead of running against an invisible wall for minutes or hours. That would at least be a way more beautiful way to implement the "you are not allowed to die here".
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