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  1. #1
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    What is more important to me is whether or not we can jump in combat. There's already enough ways to kill oneself in an MMO.
    (0)
    Proud owner of a Goobbue Mount

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mishakai View Post
    What is more important to me is whether or not we can jump in combat. There's already enough ways to kill oneself in an MMO.
    Jump in combat is confirmed. You can jump during combat to stop your cast.
    (0)

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mishakai View Post
    What is more important to me is whether or not we can jump in combat. There's already enough ways to kill oneself in an MMO.
    Yes, It's been confirmed we can Jump in combat.

    Level DRG and you can do it now.


    Quote Originally Posted by Hycinthus View Post
    I feel that by having invisible walls everywhere, it's more unrealistic and more immersion-breaking. For example, outside Uldah area, the cliff that has a sloping path going down, I should be able to just jump that.
    This is one of the main reasons that people were against jump to begin with...

    The jumping advocates thought it breaks immersion not being able to jump, so the Devs added in jumping but with very little gameplay value to it (I understand the 2.0 maps will have small obstacles and short cliffs you can navigate via jumping, but that's pretty much it).

    We will still have invisible walls on huge cliffs, and other large obstacles. Before jumping, those weren't immersion breaking, but they will be afterwards.

    "Be careful what you ask for" is the lesson here, I suppose.
    (8)
    Last edited by Zantetsuken; 08-14-2012 at 12:01 AM.

  4. #4
    Player

    Join Date
    Jul 2012
    Posts
    4
    (0)

  5. #5
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    You can jump in combat. it just wont do anything other then interrupt your spell. Hes just saying you can't avoid attacks with it.
    (4)
    xivpad - http://xivpads.com/?8065522

  6. #6
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KiniRyris View Post
    You can jump in combat. it just wont do anything other then interrupt your spell. Hes just saying you can't avoid attacks with it.
    Are you sure they didn't mean dragoon jump? Like anyone can jump?
    (0)

  7. #7
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Zantetsuken View Post
    We will still have invisible walls on huge cliffs, and other large obstacles. Before jumping, those weren't immersion breaking, but they will be afterwards.
    "Be careful what you ask for" is the lesson here, I suppose.
    They always were immersion breaking and they still will be in ARR.
    While I really want to be able to move freely I also understand Yoshida's thoughts and why we won't get jumps from high places.
    But I wished we at least wouldn't have invisible walls but something like what chocobos do at the town entrance - they "see" where you are going, remember they are not allowed in town so the stop and walk a few steps backwards.
    Very intelligent birdies
    I wished my character was this intelligent in front of a 80 Yalm cliff as well instead of running against an invisible wall for minutes or hours. That would at least be a way more beautiful way to implement the "you are not allowed to die here".
    (0)