Results 1 to 10 of 50

Hybrid View

  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jennestia View Post
    As starlord said and no one can argue this - you get what you pay for, this is a true saying in not only gaming, but life in general.
    If you want to latch onto false logic, I can't stop you. But I sincerely hope Yoshida and the development staff utilize better wisdom when concerning the future of this game than what you're expressing.

    First off, every single character in League of Legends is purchasable by in-game currency. Only skins, an optional piece of content that has no impact on game-play, is only available via real life cash, and there have been free skins released as well. So your argument of trying to lump League of Legends into a pay to win model is false. Balancing tweaks to that game is constant to keep older champions balanced.

    And the major difference between Guild Wars 2, and the other games is the fact that the model STARTS free to play bypassing the whole concern for the 'rise to folp' issue on companies who built the game reliant on subscriptions. (Yet failed even with the budget you think made these games better.)

    You also seem to forget that even all these others that have come out that 'failed' in your view, still do better than FFXIV in its current state, and other games gone free to play, while not the WoW killer they claim to be, still pull better numbers than FFXI - Aion is an example of this.

    So yes, we've been here before. They're doing better than FFXIV, including the ones that went free to play. And Guild Wars 2 is actually starting out on a different foot, which may even be the right foot compared to those that preceded it.

    Do you think FFXIV will survive as a subscription model when games with superior numbers to FFXI are switching over? FFXIV has gone through two major development cycles now, with only a year's subscription off of a skeleton player base to offset the cost. The outlook is doubtful, even if I am confident in the quality of the game we receive - I am not confident in the wisdom of maintaining a subscription model in the face of all the hurtles this game must face.

    This sort of revival is the greatest challenge any company in this genre has ever had. You're going to have to sallow the fact that F2P is possible in this game's future if it doesn't have a monumental success. You can disagree on whether or not it will be better for the game overall - or the direction the genre is taking. But trying to embrace inane catchphrases of aged and outdated wisdom as your impenetrable shield is just willful ignorance.
    (1)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hyrist View Post
    If you want to latch onto false logic, I can't stop you. But I sincerely hope Yoshida and the development staff utilize better wisdom when concerning the future of this game than what you're expressing.
    It's kind of funny how you throw away someone's point but expect people to care for your point at the same time.
    (2)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hyrist View Post
    If you want to latch onto false logic, I can't stop you. But I sincerely hope Yoshida and the development staff utilize better wisdom when concerning the future of this game than what you're expressing.

    First off, every single character in League of Legends is purchasable by in-game currency.
    Not at the time I played (earlier this year), it was either "In-game currency for an inflated price" or "Our Cashshop currency for a very cheap price."

    And the major difference between Guild Wars 2, and the other games is the fact that the model STARTS free to play bypassing the whole concern for the 'rise to folp' issue on companies who built the game reliant on subscriptions. (Yet failed even with the budget you think made these games better.)
    They didn't fail due to the subscription fee -- they failed by showing the lack of capacity to back it up -- a capacity that SE has proven with FFXI despite popular belief seeing as it's a successful FF time and financially successful.

    So yes, we've been here before. They're doing better than FFXIV
    Silkroad:R is doing better than FFXIV, we all know how badly XIV suffered due to it's launch and rushed nature, so it's kind of pointless to say an MMO is doing better than XIV when we all know of XIV's circumstances.

    Do you think FFXIV will survive as a subscription model when games with superior numbers to FFXI are switching over?
    If sub numbers is the only mark for success in your opinion, no it won't survive -- however a game that's fun to play and makes the company money? It will survive just like FFXI, did you happen to catch the recent report about how it made them a very large amount of money even with "low sub" numbers?

    This sort of revival is the greatest challenge any company in this genre has ever had. You're going to have to sallow the fact that F2P is possible in this game's future if it doesn't have a monumental success. You can disagree on whether or not it will be better for the game overall - or the direction the genre is taking. But trying to embrace inane catchphrases of aged and outdated wisdom as your impenetrable shield is just willful ignorance.
    Showing ignorance would be stating that P2P doesn't work and F2P is the real key to success, wouldn't it? You're only looking at one side when I can look at both sides and see that F2P isn't the magical fix you're making it out to be.
    (0)