Quote Originally Posted by Rhomagus View Post
I actually agree with this. It doesn't matter what race you are, if you are trained in a particular martial art you will fight in the established form of that martial art, otherwise you are quite literally doing it wrong, or you're doing something else entirely. When it comes to animations: Class > Character Build ( i.e. heavy or slender ) > Nation > Personality / Personal style > Race. Not to mention that each city state is significantly more diversified than they were in XI. Cultural barriers distinguish a person's motion and behavior far more than their race would in the world of Hydaelyn.

Racial animations belong in the realm of emotes, not battle actions.



This as well. The special effects being different from Raging Strike and Power Surge are cool, but it'd be better if we had different animations for them entirely. I'd much rather have this than making the races be different.

In XI, instead of "Squat your way to glory" it was "Half Bear Hug your way to glory"
Battle actions are seen far more often than emotes. I'd rather my battle actions be small in number, but look great and never get old, as opposed to seeing the same emotes over, and over, and over, especially when the game has too many already that go unused. THAT is a waste of memory and resources.

Also, it's a game; there's no 'martial arts' rule to apply to it, which means that each person has their own way to fight.