It's nothing.... just because that leve is a good leve and ppl want to do it again when the reset time come
they have to sacrifice the leve reward in exchange to keep the leve they want
I think it's fair
It's nothing.... just because that leve is a good leve and ppl want to do it again when the reset time come
they have to sacrifice the leve reward in exchange to keep the leve they want
I think it's fair
care to explain how a FOV page is different the a levequest?
1 Fields of valore page: you go to the book and pick 1 of 5 pages. Each page tell you what mobs to kill. You kill said mobs and you get an exp reward a gil reward and 10% are tabs.
2 Levequests: you go to the counter you pick 8 guildleves you choose to read what it is about, go to the camp you need to activate a guildleve and kill each mob you need to (which appears in a semi instance) you kill them all get sp gil and a possible item. (unless it isn't you leve)
simple version
1 fov page: click pafe till x mob or xy mob or xyz mob rewarded exp gil tabs
2 levequest: get guildleve activate it kill x mob, xy mob, xyz mob. rewarded sp, gil item (maybe)
so again how are they different? just because a levequests has a quest conntected to it?
a good explination would help if you feel I don;t understand. How about instead of insulting me or shutting me up you correct my error.
well for one thing you don't get an sp/xp reward for completing a leve, all your sp/xp is rewarded for killing the mobs in a leave. You also get % bonuses for party members and you can link the same leve for even higher bonus. on top of that you can use guardians aspect to have an even higher bonus. Then you have 36 hour reset timers, which what was fov timer? couple of hours?
A lot of people fail leves on purpose and the game shouldn't be played this way.
This is how my LS does leves.. Grab 3 leves for one camp then wait for the next reset and grab more leves for that camp for more links (each person could have up to 4-6 leves). I've gained up to 65k or more SP by doing this
they took out the fov reset timer. I wasn't really talking about rewards but the basic outline of what you do.well for one thing you don't get an sp/xp reward for completing a leve, all your sp/xp is rewarded for killing the mobs in a leave. You also get % bonuses for party members and you can link the same leve for even higher bonus. on top of that you can use guardians aspect to have an even higher bonus. Then you have 36 hour reset timers, which what was fov timer? couple of hours?
GF is pretty much like the exp ring from the sound of it. Butr thank you for the correct on what happens when you complete a leve. But still the basic core is the same. so at the core they are the same. you get a page or guildleve and kill the mobs you need to. Just the levequest improves this by having mobs appeared taged for u or group.
what gets me is why ppl only do their 8 when they could be joing other and essensially do non stop levequests. instead of doing their 8 and logging off.
There are some slight similarities but guildleves are different in one major aspect. You can't intentionally fail FOV pages to receive greater exp/sp rewards.
If they add a system where you get most or all of the sp at the end of the leve and change it so you don't fail if you dc that would be a possible solution. That is the core of Alexia idea earlier in the thread.
i would take that over gil or item rewards tbh and have them be nin stop. no bs timer. I liked FOV pages alot. It made partying funner as ppl actually talked when running back to get pages. ppl talked about what pages to do etc.There are some slight similarities but guildleves are different in one major aspect. You can't intentionally fail FOV pages to receive greater exp/sp rewards.
If they add a system where you get most or all of the sp at the end of the leve and change it so you don't fail if you dc that would be a possible solution. That is the core of Alexia idea earlier in the thread.It also makes leveling have a purpose. You don't just go and "mindlessly" pick a group of mobs to kill over and over just because you deam it so. I felt bad for needlessly killing manies.
those are super cute. I even did the mandy quest for the flower top mandies to gimi a nice regen. the effects was epicly cute.
they took out the fov reset timer. I wasn't really talking about rewards but the basic outline of what you do.
GF is pretty much like the exp ring from the sound of it. Butr thank you for the correct on what happens when you complete a leve. But still the basic core is the same. so at the core they are the same. you get a page or guildleve and kill the mobs you need to. Just the levequest improves this by having mobs appeared taged for u or group.
what gets me is why ppl only do their 8 when they could be joing other and essensially do non stop levequests. instead of doing their 8 and logging off.
well there are a couple of reasons, first not bringing leves to the party unless you are in a LS group is usually frowned upon, second without links without aspect (which you tend to save for the good leves with links since it is limited) you might as well just be grinding because the SP is essentially the same. I know it is probably difficult to understand without actually doing it but once you start playing (assuming nothing changes by then) then you will be able to see why.
if you are a hardcore SPer then you would essentially do all the good leves (all 3 of them) linked up with 3 friends twice in a row because you will have 4 other people in the party with the same leves ready to link theirs and then you would move onto grinding raptors.
that's why i said they should make all leves available each reset and the sp should be adjusted to get them all around the same sp. grouping is done to get maximum efficiency while in group. if you do it making people complete the leves to get the rewards you will see smaller groups and more people going solo. you then would run your leves solo while others do theirs then group to go grind for max sp an hour. i know for example i am not going to run in a group of 8 people and run 64 leves every reset.
make the leves available, but still allow you to only choose the 8 you want. that would allow a group to work together and rotate which leves you run each time and not be worried about failing a leve. i do not want to get stuck with a bunch of leves such as "where's the meat" reset after reset.
http://crystalknights.guildwork.com/
totally agreethat's why i said they should make all leves available each reset and the sp should be adjusted to get them all around the same sp. grouping is done to get maximum efficiency while in group. if you do it making people complete the leves to get the rewards you will see smaller groups and more people going solo. you then would run your leves solo while others do theirs then group to go grind for max sp an hour. i know for example i am not going to run in a group of 8 people and run 64 leves every reset.
make the leves available, but still allow you to only choose the 8 you want. that would allow a group to work together and rotate which leves you run each time and not be worried about failing a leve. i do not want to get stuck with a bunch of leves such as "where's the meat" reset after reset.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.