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  1. #81
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    Me: This guy is a smart DRK.
    You: Not even close!
    Me: Who is, then?
    You: Um... no one! lololol

    You're an idiot. But given your track record, that's not surprising.
    (1)

  2. #82
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kagato View Post
    Me: This guy is a smart DRK.
    You: lol
    Me: Who are you referring to then? Name drop A? Name drop B?
    You: lol, when did I say anyone was good

    Beta posturing, attempt at passive aggressive demeaning statement based on false but portrayed knowledge of past statements
    Oh. ftfy.
    (1)

  3. #83
    Player

    Join Date
    Aug 2012
    Location
    Ul'Dah
    Posts
    10
    Why is no one talking about Enmity melds? Since WAR is primarily a tank class I would assume that every WAR would have a tanking set of gear. ENMITY+ is better than STR/ATT/VIT+ point for point in terms of maximizing enmity (from the testing I have seen). Therefore, I would conclude that A double/triple melded enmity+ Giants Axe would be the best WAR tanking weapon in the game. DD wise this would not apply..... but then again I dont remember the last time I pulled out my WAR to be a DD...... (unless maybe soloing)

    Does anyone disagree?
    (0)

  4. #84
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TravisReed View Post
    Why is no one talking about Enmity melds? Since WAR is primarily a tank class I would assume that every WAR would have a tanking set of gear. ENMITY+ is better than STR/ATT/VIT+ point for point in terms of maximizing enmity (from the testing I have seen). Therefore, I would conclude that A double/triple melded enmity+ Giants Axe would be the best WAR tanking weapon in the game. DD wise this would not apply..... but then again I dont remember the last time I pulled out my WAR to be a DD...... (unless maybe soloing)

    Does anyone disagree?
    Yeah, I'd imagine that a good double enmity meld would be a great 2nd choice behind a relic, even with only tier IIIs. Due to the difficulty of obtaining a triple melded one, that's what I'm gonna go for first as far as a skirmish axe. Unfortunately though, I've only had one drop to me, which I blew the hell up only 5 minutes later. LOL

    I do use a skirmish sword with a single tier IV on it on my PLD, it works just fine for tanking, so I don't see why a double melded axe would be any different for WAR.
    (1)
    Last edited by Molly_Millions; 08-10-2012 at 02:33 AM.

  5. #85
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TravisReed View Post
    Why is no one talking about Enmity melds? Since WAR is primarily a tank class I would assume that every WAR would have a tanking set of gear. ENMITY+ is better than STR/ATT/VIT+ point for point in terms of maximizing enmity (from the testing I have seen). Therefore, I would conclude that A double/triple melded enmity+ Giants Axe would be the best WAR tanking weapon in the game. DD wise this would not apply..... but then again I dont remember the last time I pulled out my WAR to be a DD...... (unless maybe soloing)

    Does anyone disagree?
    It's been really debated for a while on the usefulness of Enmity. It does have it's uses, nobody is contesting that, however every +10 enmity is only a 1% increase in overall generation so heavily stacking it tends to sacrifice too much damage potential which could far outweigh the benefits of the Enmity boost so it comes down to balancing to gain the best of both worlds.

    If one had to argue however, reaching the stat caps would still take priority because they offer you the greatest DPS boost and you tend to get more overall Enmity through damage for each STR and VIT point than you do per Enmity point until the capped is reached. From there it's a toss up between Atk., Crit. Rate, Crit. Atk., and Enmity, because the returns on those stats are more even with each other.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #86
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    That's what has me at a stand-still in regards to my Skirmish Axe (finally got one). At first I thought adding more enmity to it would be good... but then I found out how much enmity is really generated. Sure, the effects build and stack over time, but as long as the WAR keeps landing Skull Sunder in his combo and using Flash/Voke/Rampart/Sentinel whenever they're available, there's no problem.

    I realized this when I was tanking Garuda last night. Even though there were 3 decked out BLMs nuking her to kingdom come, me in my single-meld tank set was still able to hold the hate for the entire fight as long as my Skull Sunder kept landing (which it did with ACC food and a BRD song).

    The +Enmity does help, though. +2-4% Enmity increase is better than 0%. My question is whether or not it's worth it compared to just adding STR/ATK to it depending on how your Max stats are. I know for a fact my VIT is fine, but my STR needs a boost.

    And of course, I already have the Storm Lt Axe.

    ARG! I'm just going to keep researching this and just keep fighting Garuda for that Axe. Too bad my teams seem to get killed during Phase 2/3 all the time. x.X

    Damned Harpy.
    (0)

  7. #87
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    mega-potions of STR rock, maybe try those? in addition to the STR boost they give you a ginormous 125 attack power, or something like that
    (0)

  8. #88
    Player

    Join Date
    Dec 2011
    Posts
    17
    I wish you added this axe to your research:

    Rampager +1:

    Damage: (176) HQ
    ------------------------- = 40.93 DPS
    Delay: 4.3s

    Strength +7, Vitality +7, (Attack Power +15) HQ

    Could this weapon double melded be the best axe in the game? The other HQ 'base relic' weapons could be stronger too.

    Great research guys
    (0)
    Last edited by dreamliner; 08-10-2012 at 08:25 PM.

  9. #89
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Yeah sure.

    If people played Marauder
    (0)

  10. #90
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dreamliner View Post
    I wish you added this axe to your research:

    Rampager +1:

    Damage: (176) HQ
    ------------------------- = 40.93 DPS
    Delay: 4.3s

    Strength +7, Vitality +7, (Attack Power +15) HQ

    Could this weapon double melded be the best axe in the game? The other HQ 'base relic' weapons could be stronger too.

    Great research guys
    I did initially, it's one of the lowest scoring axes sadly, and can only be equipped on MRD.
    (0)

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