Ultimately, I believe that a lot of the issue with gather fatigue stems from the SP issues.

A lot of these could be resolved (and would make the classes more fun) if there were alternate activities for gatherers that did not generate materials to clog the market. In the end, if gathering is to be a full class, some additional play options beyond the single activity are going to be required.

Removal of the gather fatigue will definitely have impacts on the economy of some sort. And, ultimately, it is not a true fix to the gathering classes -- only adding richness through diversity is going to improve them.

So, perhaps rather than focusing upon keeping / removing gather fatigue, we as a community should be proposing new activities for gatherers that would allow them to gain SP, enjoy the game, and yet not add any more confusion or chaos to the economy.

My $0.02