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  1. #1
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mirage View Post
    How do you know the siren is false?
    How do you know latency wont be a non issue for this game with the new server structure regardless where the servers are located?

    Id rather put my gil on the devteam to keep their promises than making unreasonable demands,
    we haven't even touched upon the issue of the immense cost and problems of multiple international located servers like location cost, 24/7 on location maintenance and development staff on the other side of the globe from the main development team, different laws and guidelines depending on the country its physically located at, the list goes on and on
    and for what? some lousy milliseconds ping? seems kinda excessive
    (3)

  2. #2
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yumi_Hibiki View Post
    How do you know latency wont be a non issue for this game with the new server structure regardless where the servers are located?

    Id rather put my gil on the devteam to keep their promises than making unreasonable demands,
    we haven't even touched upon the issue of the immense cost and problems of multiple international located servers like location cost, 24/7 on location maintenance and development staff on the other side of the globe from the main development team, different laws and guidelines depending on the country its physically located at, the list goes on and on
    and for what? some lousy milliseconds ping? seems kinda excessive
    Answering a question with another question. Excellent!

    I hope the new servers and client will alleviate a big portion of the lag issues we have now, but at the same time, most of this forum is overestimating how much that can actually fix.

    Nothing would make me happier than me being as wrong as I could possibly be, but at the same time, the likelyhood of that happening is... very low. I'm sure the game client will handle NPC shops, trades, and all that other item management and user interface stuff in a way that will feel completely lag-free by smart command queueing and predicting, but that's much simpler than if you wanted to try doing something like that for battle.

    Fights will have to be made easier in order to let those with high latencies win. In fact, I'm pretty sure even Ifrit Extreme does that already now. Higher latencies simply put a lower cap on how hard fights the development team can make, and how much of the difficulty would need to be overcome by character stats instead of player skill.

    Player skill matters more the lower lag you have. I don't see how this could possibly be a bad thing. Battles balanced for high lag rely on gear stats making up for the player skill that is eaten by lag. But then again, I've always enjoyed fast paced action RPGs more than slow and turn based ones.
    (1)
    Last edited by Mirage; 08-07-2012 at 11:20 AM.

  3. #3
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mirage View Post
    Answering a question with another question. Excellent!
    You sure dodged that whole uncomfortable point i made of excessive expenses in equipment, location and manpower. Excellent! ^~^

    but i am not here to fight, fact is this thread asks for an opinion, i stated mine that it would do a lot more damage than good and rip apart the community, i am done here.
    (1)