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Thread: NM gear

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  1. #1
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    or not Visch. MMOs don't need to be E-Peen contests ... it seems that's all you'd like.

    It doesn't make you a better player because you claimed a mob that can be zerged to death with a simple strategy (stand on left and right foot).

    I'd rather they leave NMs at 1 hour respawns, and add some really tough challenges, hard bosses, and gear to match.
    They should add some Leve Nms that cost 600 maybe, and make them more difficult than (current) world NMs.

    Just because you botted to get your gear doesn't mean that's the way the games meant to be played, and that formula has been removed from almost all games because it just doesn't work. People like being able to advance, and Solo/Group gear hits a very early wall that you can't really advance past. This is a game, a final fantasy, a genre with age groups ranging from 8+ (usually stopping around 50 though), and a lot of people have jobs, have kids, have a life, and they're still good players. They just can't commit to waking up at 4am because the NM is going to spawn between 4 and 7am.

    Instanced content, and quick respawns, with appropriate difficulty and drop rates, is part of the reason WoW became #1. And theres a reason FFXI moved -AWAY- from this content and made everything force pop. The game should be ready for you on your terms, not it's terms.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Defmetal View Post
    or not Visch. MMOs don't need to be E-Peen contests ... it seems that's all you'd like.

    It doesn't make you a better player because you claimed a mob that can be zerged to death with a simple strategy (stand on left and right foot).

    I'd rather they leave NMs at 1 hour respawns, and add some really tough challenges, hard bosses, and gear to match.
    They should add some Leve Nms that cost 600 maybe, and make them more difficult than (current) world NMs.

    Just because you botted to get your gear doesn't mean that's the way the games meant to be played, and that formula has been removed from almost all games because it just doesn't work. People like being able to advance, and Solo/Group gear hits a very early wall that you can't really advance past. This is a game, a final fantasy, a genre with age groups ranging from 8+ (usually stopping around 50 though), and a lot of people have jobs, have kids, have a life, and they're still good players. They just can't commit to waking up at 4am because the NM is going to spawn between 4 and 7am.

    Instanced content, and quick respawns, with appropriate difficulty and drop rates, is part of the reason WoW became #1. And theres a reason FFXI moved -AWAY- from this content and made everything force pop. The game should be ready for you on your terms, not it's terms.
    Bro if you have fun doing what you wanna do you can do what you wanna do!

    Causal player have their rightful place in MMOs.

    People who don't have as much time as other should be able to have fun and enjoy the game like everyone else.

    The problem is when causal players start telling people who play the game 10 times more than them what to do and what's better.
    (0)

  3. #3
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Visch View Post
    Bro if you have fun doing what you wanna do you can do what you wanna do!

    Causal player have their rightful place in MMOs.

    People who don't have as much time as other should be able to have fun and enjoy the game like everyone else.

    The problem is when causal players start telling people who play the game 10 times more than them what to do and what's better.
    See, the funny thing about haijin/"hardcore" players complaining when the casuals ultimately choose the direction of the game, is that the casuals are the vast, vast majority of the subscription base, and keeping them engaged, happy, and continuing to pay is what makes an MMO profitable.

    If John Q. Casual knows he can get an Adaberk, but it's just going to take longer to get than the dude who has the ability to play 6-8 hours a day, he's much more likely to keep paying for months/years than if he gets discouraged because he thinks content is out of his reach.

    And then when John Q. Casual and the people like him get discouraged and quit, the developer isn't making enough money to justify the costs of continuing to develop content only the hardcore players can enjoy.

    So, ideally, you reward more participation (read: higher play times) with faster progression, but don't set the barrier to entry so high that the people who pay the bills go somewhere else.

    It was fun playing a ton of FFXI back in college when I had a ton of time, but now I work a salaried job with a work week normally at least 50 hours long, rarely as high as 80, and have to worry about maintaining a house and keeping a wife happy besides that. I get probably 2-4 hours a day (before bed) to play FFXIV, and I'm perfectly happy if the people with 2-3x that amount of free time progress faster than I do. But the simple fact of the matter is that I expect to progress if I'm paying for access to the game, and 2-4 hours a day should be enough time to make reasonable (though not insane) progress through the game. I should be able to consume the content on my terms (which means... can go do things when I'm on, not tailor my schedule around a pop window), and not be denied access to anything by some no-talent clown who explicitly ignores the warning about real life/family/friends when you log in.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein