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Thread: NM gear

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  1. #1
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    Lilith's Avatar
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    Lilith Higoshi
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    Sargatanas
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    Archer Lv 50

    NM gear

    IMO it is very dissappointing that nm gear is in many cases inferior to some alternative gear. Please make them actually usefull instead of mere show off gear.
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  2. #2
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    I agree. It's sad the Templar's set is completely useless. Harlequin isn't bad though. Bucc stuff is all bad except the feet and I guess body for ARC... :/

    It's just kind of sad they would waste such cool designs on nothing.

    But w/e you know later they will be stuff that look x100 better and actually is good!
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  3. #3
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    What's bad is that some of it is useless and some is good.

    Mosshorn Scale Mail is just a novelty item cause Vintage Haub is better. Where Dodore is constantly camped/farmed.

    Also they should have split up the spawn timers more... 3 NM's spawn during the day, 1 at night, and 1 day or night depending on weather.
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  4. #4
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    Quote Originally Posted by Aratharn View Post
    What's bad is that some of it is useless and some is good.

    Mosshorn Scale Mail is just a novelty item cause Vintage Haub is better. Where Dodore is constantly camped/farmed.

    Also they should have split up the spawn timers more... 3 NM's spawn during the day, 1 at night, and 1 day or night depending on weather.
    They should have made them real NMs with 24 spawn times so the items are actually hard to get instead of basically handing them out to everyone on the server.
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  5. #5
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    Amas's Avatar
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    Amas Naya
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    Excalibur
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    Quote Originally Posted by Visch View Post
    They should have made them real NMs with 24 spawn times so the items are actually hard to get instead of basically handing them out to everyone on the server.
    Profoundly no. Kings (and that system in general) is the probably the single WORST system in the history of MMOs.

    What they should've done is made the gear that you might get from 400 point faction leves better.

    Gear should be rare because the content you have to complete to get it is difficult, not because it drops from one mob that that mob spawns once a day (or week). No one should have the ability to prevent others from participating in content or getting the rewards in any significant way.

    Edit: Not that 400 point leves are hard, really, but they could always be made harder. Competitive spawns are terrible, period. They encourage botting, griefing, and other anti-social behavior as necessary evils to "win".
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    Last edited by Amas; 03-09-2011 at 02:51 AM.
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  6. #6
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    Quote Originally Posted by Amas View Post
    Profoundly no. Kings (and that system in general) is the probably the single WORST system in the history of MMOs.

    What they should've done is made the gear that you might get from 400 point faction leves better.

    Gear should be rare because the content you have to complete to get it is difficult, not because it drops from one mob that that mob spawns once a day (or week). No one should have the ability to prevent others from participating in content or getting the rewards in any significant way.

    Guess your LS never claimed nothing in XI. LOL!

    Seriously. What is the point in there been NMs at all if the items are just gimmes. There is no accomplishment.

    Quote Originally Posted by Amas View Post
    No one should have the ability to prevent others from participating in content or getting the rewards in any significant way.
    It's called competition. It makes the game worth playing.
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  7. #7
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    Quote Originally Posted by Visch View Post
    They should have made them real NMs with 24 spawn times so the items are actually hard to get instead of basically handing them out to everyone on the server.
    Lol, would have been fun, but I wouldn't want to welcome the HNM drama between two shells start this early on xD
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  8. #8
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    Quote Originally Posted by Visch View Post
    They should have made them real NMs with 24 spawn times so the items are actually hard to get instead of basically handing them out to everyone on the server.
    You'll never get archaic spawn features like that again. If the main way you enjoy your experience is to prevent others from experiencing anything, support for that kind of fun died with Promathia. We don't need more pointless spawn competition on wutai. We need more challenging fights.

    Dodore and buffalo is painful enough as it is with us, moscow, rapture, and pink stepping all over each other. Claiming rights is a sad way to get your elite on.
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  9. #9
    Player
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    Nah, my LS was mostly made up of old HNM retirees, and no one wanted to camp since that whole system was messed up.

    When something new (e.g. DI) came along, we'd own it for a couple weeks, make a fat pile of gil on it, then do something else once it became a bot/campfest. Why sit around doing nothing for 3 hours for a chance at a Nidhogg pop when we could spent 30 mins 2x a week clearing out Einherjar, and then do an Odin every 3 weeks or so and get them that way?

    Competition is what drove most good endgame players to quit... because no amount of skill or participation on their part would yield advancement. If you weren't willing to break the rules (bot), you effectively had no chance, and instead some no-skill noob with a huge ego could afk in Jeuno/Whitegate in his new Adaberk, and still be completely useless.

    If you want competition, go play an FPS game. Or try to beat hard content before someone else who isn't as good.

    Edit: And there's no reason instanced/non-competitive content has to be gimmies. SE made the 400 point leves too easy and the drops too crappy. The nice thing about instances is much more freedom to script the environment and encounters to make them HARD and require entirely new and different strategies, while any competitive content has very strong limitations placed on it by the open world.
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    Last edited by Amas; 03-09-2011 at 03:02 AM.
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  10. #10
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    Quote Originally Posted by Amas View Post
    Competition is what drove most good endgame players to quit.
    They quit because they couldn't get something? Sound more like crybabies than endgame players to me. :/

    Quote Originally Posted by Amas View Post
    If you weren't willing to break the rules (bot), you effectively had no chance, and instead some no-skill noob with a huge ego could afk in Jeuno/Whitegate in his new Adaberk, and still be completely useless.
    I didn't have an issue on PS2. You needed commitment to get the good gear, that's what made the accomplishment special.

    And if someone had better gear than you that you didn't like. Go merit with them and own them on the parse to prove they're a nub.
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