Okay, are you 'spamming' the basic attack? How about designing encounters that require more than just spamming basic attack to defeat the monsters? I mean, if the content does not encourage the usage of other skills, people are not going to use them. Further, even with auto-attack, you would only use other skills because you are so bored out of your mind- the content is still as easy and boring as ever.
There is too much input lag- improve the server hardware and code?
Can't chat? Voice chat + something like FFXIII's queued attacks does the job.
Sucks to go back to action 1 when playing with a pad? Make the action bar more suited for gamepads (3x3 grid, basic attack has it's own button, and so on).
Animations lock you into place, moving around in the battlefield is cumbersome? Fixing that is one way to vastly improve the system.
BR system, blahblah. Easy to figure out fixes for that one.
Auto-attack is like a half-assed fix to most of these problems. Further, with games like TERA coming out going back to old and overused auto-attack system is more of a downgrade than anything.
Granted, if they can somehow make it work more power to them. But the odds are not really on their side on this one. They should at the very least be informed about the alternatives.


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