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  1. #11
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TimonLoon View Post
    You're right Block does proc more than parry but you're missing the point of that statement. WAR can almost completely nullify a 1500-2000 damage hit on command if they time their Foresight/Feather Foot usage right (or even with a random parry proc). This is just not possible with PLD. Over the long run it's entirely possible that the PLD takes less damage than the WAR but the WAR is evading the hits that count (the ones that can down you).
    First of all, you do know that when you parry on foresight you only take 1 damage. However if you have a random parry proc you take more damage than a random block proc. Second of all, PLD can just as easily nullify a 1500-2k damage hit on command with aegis boon since it causes you to take 0 damage and also heal for 703.

    That is completely dependent on the group. Unfortunately your experience/luck with getting decent people together doesn't apply to everyone that plays the game.

    Again you are ignoring the big point. Blocks don't proc on WS. Having the mob in front of you w/ Divine Veil means nothing to 100-Tonze/10-Tonze/<insert WS here>. Parries do proc on WS and can practically be done on command with Foresight. Honestly I don't even see your point here with the whole positioning comment and facing the mob... If the mob isn't in front of you as a PLD or WAR you're not doing your job so that doesn't apply.
    Block does proc on WS though. Have you never blocked against 100-tonze/10-tonze swing? Anything that a Warrior can parry and evade, a PLD can block. Not only that, PLD can also heal when they use Aegis boon, letting them not only completely nullify it, but heal at the same time. Divine veil also works on those skills as well.

    You're right. If a PLD can't tank with 3.8k HP then they are doing something wrong. But how did that PLD get to 3.8k+ from the norm. See? The norm doesn't apply to you because you have a decent group. The norm is a full AF PLD with some decent accessories. That's about 3400-3500 after full party buff. Any simple ass WAR is standing around with 4k after that buff. It makes a big difference.
    If War is easier for starters to tank in, good for them. Though if you can't get cobalt gear and single meld it, that's quite worrying.

    Ahh... I assumed it wouldn't work since it was magic damage. FFXI mentality. I'll definitely start using that now.
    Spirits Within isn't magic damage. The skill states "Delivers a melee attack at close range."

    Definitely agree with you here. I did my first Hamlet run on WAR and switched to PLD right after. Far better experience... I haven't done Ifrit Extreme and I've only gotten Garuda down to 10% with PUGs. I need to find a group to down shit with. -_-;
    Towards the MNK vs. DRG. DRG tends to do the same damage in ifrit (extreme) due to the fact that their aoe damage to the nails is far superior. However towards damage on ifrit itself, monk is higher. This is why their damage usually equal about the same. The damage drg makes on the nails balances out the dmg mnk does on ifrit. This is why imo having both in the fight made it a lot easier.
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    Last edited by Dawiichan; 08-03-2012 at 02:30 AM.