I don't totally disagree with what they plan on doing, my problem is this:
What are players who already spent exorbitant amounts of time obtaining +1 triple melded gear supposed to do when it all suddenly becomes next to useless? Walk it off?
I don't totally disagree with what they plan on doing, my problem is this:
What are players who already spent exorbitant amounts of time obtaining +1 triple melded gear supposed to do when it all suddenly becomes next to useless? Walk it off?
Simple, they will have the same disconnected feeling that I'm starting to have because of the ridiculous amount of time, not to mention materials and the gathering for those, expended for a shabby triple melded gear that will be soon obselet. And stop playing.
And I'm one of many casual gamers, so think about what not only I think about the so called "materia melding system", but also what the other casual gamers think about that.
When SE told about the introduction of materia and melding. I supposed like the majority of players that still play and that played this game, that this time they would introduce a similar materia system like the one used in FFVII, wich to my experience is an excellent system. But the part where we get to turn our gear/weapons into materia in this system isn't bad at all, since its purpose is to cycle trough unused gear and the old gear, not to mention to keep the economy markets stable. It's excellent also.
The only part where I can give a score of 1/10 is the melding system of materia ( and I'm being soft about this score ranking ), wich deteriorates not only the pleasure of playing but also the patience to play the game.
The melding system is equal, with some modifications aka addictions in the same slot, to the evolith system. What SE is thinking of introducing a previous system with a slight modification ( you can merge 5 materia in 1 slot ) and call it a new system?
If its materia melding or unmelding it should have more than 1 slot! And I'm mean 5 slots are enough for NQ/HQ gear/weapon. If the purpose is cycling gear/weapons, thats one point down.
The issue here is, if SE is trying to call FF fans, with an half-hearted system that was taked from FFXI and slightly modified to allow more than 1 merge till 5 merges in 1 slot.
And now they come with a new modification because they think we have unbalanced melded materia gear/weapons? In my point of view... They have failled in making a good system for materia or even to implement it in FFXIV!
The materia and melding system should be going trough changes, and those changes should be more similar to the FFVII. Altough the converting system should stay has it is. By these the gear/weapons should be able to cycle, you could convert them even with materia attached to it, to be able to get an unique materia, so that wont be an overflow of materias in the market
The score I still give for this game is still a 6/10... but the materia melding system (or its mechanics) is downgrading it.
If the development team created a system like this, the game would have more casual gamers playing. Hence more income for SE profits, but it seems that they arent interested of introducing a perfect but old system mechanics for materia. So they will be still struggling with this failled materia melding system.
We need to move on, even if some players are damaged, they could make a temporary system to trade those gears to an NPC for a good amount of gil or seals, to compensate the damage.
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