Hello WARs,
I direct you here for recent testing of damage calculations. There is a linear relationship, and the linearity extends to WS caps too. This would place Garuda weapons (about 41DPS) 6~9 points higher than Ifrit while relic (about 42DPS) are an estimated 9~12 points higher than Ifrit.1) Considering that DPS change the cap for your WS dmg and considering that 0.01 DPS dont always have the same value (i mean the gain is not linear and we dont know what is the WS cap for each weapon), how can you compare weapons ? Have you counted a 350 str / 310 xxx for all weapons ? When i read the sheet, i feel like something is wrong with this part.
However, for the purpose of this spreadsheet, WS caps are irrelevant. The column for stats presuppose you are under the cap. You can read the author's commentary here on BG.
According to the spreadsheet, the triple meld is better than Garuda in weighted value, which is a score for the potential of the weapon (combined AA and WS). Giantsgall having higher DMG, the AA score pushes it ahead of Garuda, all things considered--well, actually no. Not all things.2) Considering that WS dmg are for most job the primary source of dmg, how can you say that this axe are better than garuda/lt weapons, when they both have a better "WS value" in your own sheet ?
The author of the spreadsheet set the default appraisal for ACC lower than its probably worth. If you followed my link to BG, you'll notice the author determined the value of ACC as a function of ATK; more specifically, as an opportunity cost of ACC vs. ATK gear. The default is55%actually 66%, going by the author's explanation (18ACC vs. 12ATK). I do not know why the data Molly posted is 55%.
I insist we use with a more generous appraisal--83 or even 100%--assuming the player is under 100% hit rate for the target. I reason that, without a solid formula measuring how hard we have to hit to overcome the number of times we miss, we ought to value ACC equally as ATK (personally, I would say it is more valuable!) with the only difference being ACC can cap while ATK practically cannot.
Luckily you can enter a custom percentage into the "Accuracy Value to AP" field in order to modify the weight of ACC. Remember also when you are in a party, ACC has additional value: 10% in light parties, 20% in full. The spreadsheet does not calculate this but it can be manually entered.
Consider also the chart does not factor TP gain into its weighted score. Garuda (3.9) has a 0.4s lead on Giantsgall (4.3) in terms of delay, which means you'll be at 1000TP+ 1.2s sooner with Garuda before Paeon/damage TP/Rampage is considered.
There is the elemental damage from Garuda/Ifrit, but I will grant that it is insignificant contribution to overall damage. Especially for WAR!
Now, with all things considered--I think--Garuda should retain its position at the top. Edit: Not counting relic.
Ultimately, though, you never gear for one slot. Gearing is a holistic endeavor if you want to do it right. This spreadsheet is a nice tool for a superficial and theoretical comparison of weapons, but it's no substitute for a parser, practical application and a little critical thinking.